#define _CRT_SECURE_NO_WARNINGS
#define MAX_ROW 9
#define MAX_COL 9
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
int Menu() {
printf("***************\n");
printf("** 1.开始游戏 *\n");
printf("** 0.结束游戏 *\n");
printf("***************\n");
printf("请选择:\n");
int choice;
scanf("%d", &choice);
return choice;
}
void INIT(char show_map[MAX_ROW][MAX_COL], char mine_map[MAX_ROW][MAX_COL]) {
//未掀开的用*,掀开的用周围雷的数字表示
//有雷的位置用1表示,无雷的位置用0表示
for (int row = 0; row <= MAX_ROW; ++row) {
for (int col = 0; col <= MAX_COL; ++col) {
show_map[row][col] = 'x';
}
}
for (int row = 0; row <= MAX_ROW; ++row) {
for (int col = 0; col <= MAX_COL; ++col) {
mine_map[row][col] = '0';
}
}
//10个地雷
int mine_count = 10;
while (mine_count > 0) {
int row = rand() % MAX_ROW;
int col = rand() % MAX_COL;
if (mine_map[row][col] == '1') {
continue;
}
mine_map[row][col] = '1';
--mine_count;
}
}
void PrintMap(char map[MAX_ROW][MAX_COL]) {
printf(" |");
for (int col = 0; col < MAX_COL; ++col) {
printf("%d ", col);
}
printf("\n");
for (int col = 0; col < MAX_COL - 2; ++col) {
printf("---");
}
printf("\n");
for (int row = 0; row < MAX_ROW ; ++row) {
printf(" %d |", row);
for (int col = 0; col < MAX_COL; ++col) {
printf("%c ", map[row][col]);
}
printf("\n");
}
}
void UpdateShowMap(int row,int col, char mine_map[MAX_ROW][MAX_COL], char show_map[MAX_ROW][MAX_COL]) {
int count = 0;
if (row - 1 >= 0 && col - 1 >= 0 && mine_map[row - 1][col - 1] == '1') {
++count;
}
if (row - 1 >= 0 && mine_map[row - 1][col] == '1') {
++count;
}
if (row - 1 >= 0 && col + 1 < MAX_COL && mine_map[row - 1][col] == '1') {
++count;
}
if (col - 1 >= 0 && mine_map[row][col - 1] == '1') {
++count;
}
if (mine_map[row][col] == '1') {
++count;
}
if ( col + 1 < MAX_COL && mine_map[row][col + 1] == '1') {
++count;
}
if (col - 1 >= 0 && row + 1 < MAX_COL && mine_map[row + 1][col - 1] == '1') {
++count;
}
if (row + 1 < MAX_COL && mine_map[row + 1][col] == '1') {
++count;
}
if (col + 1 < MAX_ROW && row + 1 < MAX_COL && mine_map[row + 1][col + 1] == '1') {
++count;
}
show_map[row][col] = count + '0';
}
void Game() {
//两个二维数组表示地图 分别表示翻没翻 和有无雷
char show_map[MAX_ROW][MAX_COL];
char mine_map[MAX_ROW][MAX_COL];
INIT(show_map, mine_map);
//已经翻开格子个数,需要判定是否全部翻开非雷坐标
int blank = 0;
while (1) {
system("cls");
//调试
PrintMap(mine_map);
printf("\n");
//打印地图
PrintMap(show_map);
//提示玩家输入坐标,并校验
int row = 0;
int col = 0;
printf("请玩家输入一组坐标(row col):\n");
scanf("%d %d", &row, &col);
if (row < 0 || row >= MAX_ROW || col < 0 || col >= MAX_COL) {
printf("您的输入非法!请重新输入:\n");
continue;
}
if (show_map[row][col] == '*') {
printf("该坐标已经翻过了!请重新输入:\n");
continue;
}
//判断是否踩雷
if (mine_map[row][col] == '1') {
printf("踩雷了!游戏结束!\n");
PrintMap(mine_map);
return;
}
//判定是否非雷坐标全部翻开,即成功
++blank;
if (blank == MAX_ROW * MAX_COL - 10) {
PrintMap(mine_map);
return;
}
UpdateShowMap(row, col, mine_map, show_map);
PrintMap(show_map);
}
}
int main() {
srand((unsigned int)time(0));
while (1) {
int chioce = Menu();
if (chioce == 1) {
Game();
}
else if (chioce == 0) {
printf("拜拜了!\n");
break;
}
else {
printf("您的输入有误!\n");
continue;
}
}
system("pause");
return 0;
}
扫雷游戏(C语言)
最新推荐文章于 2025-05-09 20:09:58 发布