一. python实现图片识别
'''
1. 根据肤色数量判断
2. 介绍YCbCr:YCBCR或是Y'CBCR,是色彩课件的一种,通常会用于影片中的影响连续处理,或是数字摄影系统中
Y’是颜色的亮度成分,CB和CR是蓝色和蓝色的浓度偏移量成分,Y'和Y是不同的,Y表示光的浓度且为非线性。
使用YCbCr可以做一些简易版的人练识别,肤色识别等功能
3. 本脚本功能:识别seqing图片,当人体裸露身体部位到达整个画面一定比例时,则认为“黄图”
'''
from PIL import Image
basedir=r'F:python实例\imag2'
import os
for filename in os.listdir(basedir):
full_filename=os.path.join(basedir,filename)
img = Image.open(full_filename).convert('YCbCr')
w, h = img.size
data = img.getdata()
cnt = 0
for i, ycbcr in enumerate(data):
y, cb, cr = ycbcr
print('------',ycbcr)
if 86 <= cb <= 117 and 140 <= cr <= 168:
cnt += 1
print('%s is a porn image?:%s.'%(filename, 'Yes' if cnt > w * h * 0.3 else 'No'))
2. 数字雨
'''
使用pygame模块,将字体渲染到画布上
注意:字体ttf可自行下载,如果想显示中文,下载一个中文的
'''
import sys
import random
import pygame
from pygame.locals import *
WIDTH = 800
HEIGHT = 600
SPEED = [15, 30]
SIZE = [5, 30]
LEN = [1, 8]
def randomColor():
return (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255))
def randomSpeed():
return random.randint(SPEED[0], SPEED[1])
def randomSize():
return random.randint(SIZE[0], SIZE[1])
def randomLen():
return random.randint(LEN[0], LEN[1])
def randomPos():
return (random.randint(0, WIDTH), -20)
def randomCode():
return random.choice('qwertyuiopasdfghjklzxcvbnmQWERTYUIOPASDFGHJKLZXCVBNM1234567890')
class Code(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.font = pygame.font.Font('happy.ttf', randomSize())
self.speed = randomSpeed()
self.code = self.getCode()
self.image = self.font.render(self.code, True, randomColor())
self.image = pygame.transform.rotate(self.image, random.randint(87, 93))
self.rect = self.image.get_rect()
self.rect.topleft = randomPos()
def getCode(self):
length = randomLen()
code = ''
for i in range(length):
code += randomCode()
return code
def update(self):
self.rect = self.rect.move(0,self.speed)
if self.rect.top > HEIGHT:
self.kill()
pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption('数字雨')
clock = pygame.time.Clock()
codesGroup = pygame.sprite.Group()
while True:
clock.tick(24)
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit(0)
screen.fill((0, 0, 0))
codeobject = Code()
codesGroup.add(codeobject)
codesGroup.update()
codesGroup.draw(screen)
pygame.display.update()
