使用二维数组简单实现扫雷游戏
基本实现windows扫雷游戏,缺点是:若连续位置都无地雷,不能连续翻开,需要一个个翻开,此功能为实现,若采纳,可自行改进
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define MAX_ROW 10 //改地图大小
#define MAX_COL 10
#define Mine_Count 10 //改变地雷数量
//初始化地图,用 * 覆盖各个位置
void Init(char Mine_Map[MAX_ROW][MAX_COL], char Show_Map[MAX_ROW][MAX_COL]){
for (int row = 0; row < MAX_ROW; row++){
for (int col = 0; col < MAX_COL; col++){
Show_Map[row][col] = '*';
}
}
for (int row = 0; row < MAX_ROW; row++) {
for (int col = 0; col < MAX_COL; col++) {
Mine_Map[row][col] = '0';
}
}
srand((unsigned int)time(0)); //随机数产生地雷坐标
int n = Mine_Count;
while (n > 0) {
int row = rand() % MAX_ROW;
int col = rand() % MAX_COL;
if (Mine_Map[row][col] == '1') { //若此处是地雷,继续产生坐标,避免位置重复而导致地雷数量不够
continue;
}
Mine_Map[row][col] = '1';
--n;
}
}
//打印地雷地图,为了调试
void PrintMineMap(char Mine_Map[MAX_ROW][MAX_COL]){
printf(" 0 1 2 3 4 5 6 7 8 9\n");
printf("————————————————\n");
for (int row = 0; row < MAX_ROW; row++){
printf("%d |", row);
for (int col = 0; col < MAX_COL; col++){
printf(" %c ", Mine_Map[row][col]);
}
printf("\n");
}
}
//打印用户界面
void PrintShowMap(char Show_Map[MAX_ROW][MAX_COL]){
printf(" 0 1 2 3 4 5 6 7 8 9\n");
printf("————————————————\n");
for (int row = 0; row < MAX_ROW; row++){
printf("%d |", row);
for (int col = 0; col < MAX_COL; col++){
printf(" %c ",Show_Map[row][col]);
}
printf("\n");
}
}
//统计翻开位置周围地雷数量
void UpdateMine(int row, int col,
char Show_map[MAX_ROW][MAX_COL],
char Mine_map[MAX_ROW][MAX_COL]) {
//根据输入位置计算周围8个格子的地雷数
int Minecount = 0;
if (row - 1 >= 0 && col - 1 >= 0 && row - 1 < MAX_ROW&&col - 1 < MAX_COL&&Mine_map[row - 1][col - 1] == '1') {
++Minecount;
}
if (row - 1 >= 0 && col >= 0 && row - 1 < MAX_ROW&&col < MAX_COL&&Mine_map[row - 1][col] == '1') {
++Minecount;
}
if (row - 1 >= 0 && col + 1 >= 0 && row - 1 < MAX_ROW&&col + 1 < MAX_COL&&Mine_map[row - 1][col + 1] == '1') {
++Minecount;
}
if (row >= 0 && col - 1 >= 0 && row < MAX_ROW&&col - 1 < MAX_COL&&Mine_map[row][col - 1] == '1') {
++Minecount;
}
if (row >= 0 && col + 1 >= 0 && row < MAX_ROW&&col + 1 < MAX_COL&&Mine_map[row][col + 1] == '1') {
++Minecount;
}
if (row + 1 >= 0 && col - 1 >= 0 && row + 1 < MAX_ROW&&col - 1 < MAX_COL&&Mine_map[row + 1][col - 1] == '1') {
++Minecount;
}
if (row + 1 >= 0 && col >= 0 && row + 1 < MAX_ROW&&col < MAX_COL&&Mine_map[row +1 ][col] == '1') {
++Minecount;
}
if (row + 1 >= 0 && col + 1 >= 0 && row + 1 < MAX_ROW&&col + 1 < MAX_COL&&Mine_map[row + 1][col + 1] == '1') {
++Minecount;
}
//将Minecount给到翻开的位置
Show_map[row][col] = '0' + Minecount;
}
//与用户交互
void Game(){
//1,初始化地图 用*覆盖
char Mine_Map[MAX_ROW][MAX_COL];
char Show_Map[MAX_ROW][MAX_COL];
Init(Mine_Map,Show_Map);
//打印地图
int black_mine = 0; //不是地雷的数量
while (1) {
PrintShowMap(Show_Map);
printf("\n");
//PrintMineMap(Mine_Map); //为了调试打印地雷地图,运行时注释掉,调试是使用
printf("请输入一组坐标(row,col):");
int row;
int col;
scanf("%d %d", &row, &col);
//清屏
system("cls");
//合法性检测
if (row < 0 || row >= MAX_ROW || col < 0 || col >= MAX_COL) {
printf("坐标错误。请重新输入!\n");
continue;
}
if (Show_Map[row][col] != '*') {
printf("此位置已经翻开!\n");
continue;
}
if (Mine_Map[row][col] == '1') {
printf("游戏结束!\n");
PrintMineMap(Mine_Map);
break;
}
black_mine++;
if (black_mine == MAX_ROW * MAX_COL - Mine_Count) {
printf("您赢了!\n");
PrintMineMap(Mine_Map);
break;
}
UpdateMine(row,col,Show_Map, Mine_Map);
}
}
//菜单函数
int Menu(){
printf("==================\n");
printf("= 1、Star Game ! = \n");
printf("= 0、 Ending ! = \n");
printf("==================\n");
printf("请输入你的选择:");
int choice;
scanf("%d", &choice);
return choice;
}
void main(){
while (1){
int choice = Menu();
if (choice == 1){
Game();
}
else if (choice == 0){
printf("Game over!\n");
break;
}
else{
printf("请重新输入:\n");
}
}
system("pause");
}