webserver报错Index: 1, Size: 1

博主在运行Web服务器时遇到一个错误:'Index: 1, Size: 1'。内容中提到需要帮助来解决这个Java相关的问题。" 125802806,11826330,数字孪生电网:从1.0到3.0的演进,"['大数据', '数字孪生', '电网技术', '资产管理', '深度学习']

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/**
	 * 登录获取
	 * @return
	 */
	public String login() {
		String loginName = properties.getString("loginName");
		String loginPass = properties.getString("loginPass");
		String endpoint = properties.getString("soapPath");
		String errorMessage = "";
		LogonInfo loginInfo = new LogonInfo();
		//接收的参数
		ResponseBaseBean responseBase = new ResponseBaseBean();
		try {
			URL url = new URL(endpoint);
			Service service = new Service();
			Call call = (Call) service.createCall();
			call.setTargetEndpointAddress(url);
			call.setOperationName("logon");
			//参数类型
			QName xmlType = new QName("urn:BeanService", "LogonInfo");
			call.registerTypeMapping(LogonInfo.class, xmlType, 
					new BeanSerializerFactory(LogonInfo.class, xmlType), 
					new BeanDeserializerFactory(LogonInfo.class, xmlType));
			//返回值类型
			QName xmlType1 = new QName("urn:BeanService", "ResponseBaseBean");
			call.registerTypeMapping(ResponseBaseBean.class, xmlType1, 
					new BeanSerializerFactory(ResponseBaseBean.class, xmlType1), 
					new BeanDeserializerFactory(ResponseBaseBean.class, xmlType1));
			
			if(loginName != null && !"".equals(loginName) && loginPass != null && !"".equals(loginPass)){
				loginInfo.setUserName(loginName);
				loginInfo.setPassWord(loginPass);
			}else{
				throw new RuntimeException("登录名或密码不正确");
			}
			call.addParameter("loginInfo", xmlType, ParameterMode.IN);
			call.setReturnType(xmlType1);
//			System.out.println("loginInfo"+loginInfo.getUserName());
			//发送请求
			responseBase = (ResponseBaseBean) call.invoke(new Object[] {loginInfo});
			System.out.println("responseBase.getErrorCode()"+responseBase.getErrorCode());
			if(responseBase != null && !"".equals(responseBase.getSeqId()) && responseBase.getErrorCode()==0){
				return responseBase.getSeqId();
			}else{
				throw new RuntimeException("登录发生错误");
			}
		} catch (Exception e) {
			e.printStackTrace();
			errorMessage = e.getMessage();
			return errorMessage;
		}
	}

然后报了一个错

AxisFault
 faultCode: {http://schemas.xmlsoap.org/soap/envelope/}Server
 faultSubcode: 
 faultString: Index: 1, Size: 1
 faultActor: 
 faultNode: 
 faultDetail: 
	{http://xml.apache.org/axis/}stackTrace:Index: 1, Size: 1
	at org.apache.axis.message.SOAPFaultBuilder.createFault(SOAPFaultBuilder.java:222)
	at org.apache.axis.message.SOAPFaultBuilder.endElement(SOAPFaultBuilder.java:129)
	at org.apache.axis.encoding.DeserializationContext.endElement(DeserializationContext.java:1087)
	at com.sun.org.apache.xerces.internal.parsers.AbstractSAXParser.endElement(AbstractSAXParser.java:60
我是windows系统,用Unity打了一个Brotli包,想放进nginx里运行,但是报错,Build6.framework.js.br:1 Uncaught SyntaxError: Invalid or unexpected token (at Build6.framework.js.br:1:2)了解此错误AI Build6.loader.js:1 Unable to parse Build/Build6.framework.js.br!<br>If using custom web server, verify that web server is sending .br files with HTTP Response Header "Content-Encoding: br". Brotli compression may not be supported over HTTP connections. Migrate your server to use HTTPS. c @ Build6.loader.js:1 i.onload @ Build6.loader.js:1 script (匿名) @ Build6.loader.js:1 x @ Build6.loader.js:1 (匿名) @ Build6.loader.js:1 createUnityInstance @ Build6.loader.js:1 (匿名) @ (索引):27了解此错误AI Build6.loader.js:1 Failed to parse binary data file Build/Build6.data.br (with "Content-Type: application/octet-stream"), because it is still brotli-compressed. It should have been uncompressed by the browser, but it was unable to do so since the web server provided the compressed content without specifying the HTTP Response Header "Content-Encoding: br" that would have informed the browser that decompression is needed. Please verify your web server hosting configuration to add the missing "Content-Encoding: br" HTTP Response Header. c @ Build6.loader.js:1 (匿名) @ Build6.loader.js:1 Promise.then x @ Build6.loader.js:1 (匿名) @ Build6.loader.js:1 createUnityInstance @ Build6.loader.js:1 (匿名) @ (索引):27了解此错误AI Build6.loader.js:1 Malformed data? Downloaded binary data file Build/Build6.data.br (ArrayBuffer size: 65391783) and browser should have decompressed it, but it might have not. Dumping raw HTTP Response Headers if it might help debug: (匿名) @ Build6.loader.js:1 Promise.then x @ Build6.loader.js:1 (匿名) @ Build6.loader.js:1 createUnityInstance @ Build6.loader.js:1 (匿名) @ (索引):27了解此错误AI Build6.loader.js:1 accept-ranges: bytes (匿名) @ Build6.loader.js:1 (匿名) @ Build6.loader.js:1 Promise.then x @ Build6.loader.js:1 (匿名) @ Build6.loader.js:1 createUnityInstance @ Build6.loader.js:1 (匿名) @ (索引):27了解此错误AI Build6.loader.js:1 cache-control: public, max-age=31536000, immutable (匿名) @ Build6.loader.js:1 (匿名) @ Build6.loader.js:1 Promise.then x @ Build6.loader.js:1 (匿名) @ Build6.loader.js:1 createUnityInstance @ Build6.loader.js:1 (匿名) @ (索引):27了解此错误AI Build6.loader.js:1 connection: keep-alive (匿名) @ Build6.loader.js:1 (匿名) @ Build6.loader.js:1 Promise.then x @ Build6.loader.js:1 (匿名) @ Build6.loader.js:1 createUnityInstance @ Build6.loader.js:1 (匿名) @ (索引):27了解此错误AI Build6.loader.js:1 content-length: 65391783 (匿名) @ Build6.loader.js:1 (匿名) @ Build6.loader.js:1 Promise.then x @ Build6.loader.js:1 (匿名) @ Build6.loader.js:1 createUnityInstance @ Build6.loader.js:1 (匿名) @ (索引):27了解此错误AI Build6.loader.js:1 content-type: application/octet-stream (匿名) @ Build6.loader.js:1 (匿名) @ Build6.loader.js:1 Promise.then x @ Build6.loader.js:1 (匿名) @ Build6.loader.js:1 createUnityInstance @ Build6.loader.js:1 (匿名) @ (索引):27了解此错误AI Build6.loader.js:1 date: Thu, 06 Mar 2025 03:12:06 GMT (匿名) @ Build6.loader.js:1 (匿名) @ Build6.loader.js:1 Promise.then x @ Build6.loader.js:1 (匿名) @ Build6.loader.js:1 createUnityInstance @ Build6.loader.js:1 (匿名) @ (索引):27了解此错误AI Build6.loader.js:1 etag: "67c9123c-3e5cca7" (匿名) @ Build6.loader.js:1 (匿名) @ Build6.loader.js:1 Promise.then x @ Build6.loader.js:1 (匿名) @ Build6.loader.js:1 createUnityInstance @ Build6.loader.js:1 (匿名) @ (索引):27了解此错误AI Build6.loader.js:1 last-modified: Thu, 06 Mar 2025 03:10:52 GMT (匿名) @ Build6.loader.js:1 (匿名) @ Build6.loader.js:1 Promise.then x @ Build6.loader.js:1 (匿名) @ Build6.loader.js:1 createUnityInstance @ Build6.loader.js:1 (匿名) @ (索引):27了解此错误AI Build6.loader.js:1 server: nginx/1.27.1
03-08
<think>嗯,用户在使用Unity打包成Brotli格式后,通过Nginx运行时遇到了错误。错误信息显示无法解析.js.br文件,提示需要检查HTTP响应头中的Content-Encoding是否设置为br。首先,我需要确认Brotli压缩在Nginx中的配置是否正确。 Brotli需要Nginx的第三方模块支持,比如ngx_brotli。用户可能没有安装或者启用这个模块。此外,Nginx的配置文件中需要针对.br文件设置正确的MIME类型,并添加Content-Encoding头。用户可能在配置中没有正确添加这些设置,导致浏览器无法识别压缩格式,从而不解压文件,直接传给Unity,引发解析错误。 另外,错误信息提到可能需要使用HTTPS,因为某些浏览器在HTTP下不支持Brotli。用户是否在使用HTTPS?如果没有,可能需要配置SSL证书或者改用Gzip压缩。 还需要检查Unity的构建设置,是否正确地生成了Brotli压缩文件,并且加载路径是否正确。可能路径配置错误,导致Nginx无法正确找到文件,或者返回了错误的MIME类型。 最后,查看Nginx的日志文件,确认是否有关于文件服务或头设置的错误信息,这有助于进一步诊断问题。可能需要逐步验证配置,比如先确保Brotli模块已安装,再检查MIME类型和响应头,最后测试HTTPS是否解决问题。</think>这个问题是由于Nginx服务器未正确配置Brotli压缩响应头导致的。以下是详细解决方案: **问题原因分析** 1. **缺少Content-Encoding头**:浏览器需要收到`Content-Encoding: br`响应头才会自动解压Brotli文件 2. **HTTP协议限制**:部分浏览器在HTTP协议下不支持Brotli解压 3. **MIME类型配置**:Nginx未正确设置`.br`文件的MIME类型 **解决方案步骤** **一、配置Nginx支持Brotli** ```nginx # 在http块中添加MIME类型 types { application/wasm wasm; application/octet-stream br; } # 在server块中添加响应头 location ~ \.br$ { add_header Content-Encoding br; add_header Content-Type application/octet-stream; gzip off; # 禁用gzip冲突 brotli off; # 如果使用预压缩文件需关闭动态压缩 } ``` **二、强制使用HTTPS(必需)** ```nginx server { listen 443 ssl; ssl_certificate /path/to/cert.pem; ssl_certificate_key /path/to/privkey.pem; # 其他SSL配置... } ``` **三、Unity构建配置验证** 1. 在Player Settings > Publishing Settings: - 启用`Compression Format`为Brotli - 确保`Decompression Fallback`已禁用 **四、文件部署检查** 确保部署结构包含: ``` ├── Build │ ├── Build6.framework.js.br │ ├── Build6.data.br │ └── ... └── index.html ``` **五、完整Nginx配置示例** ```nginx http { # 安装ngx_brotli模块后启用 brotli on; brotli_static on; brotli_types application/wasm application/javascript application/octet-stream; server { listen 443 ssl; server_name yourdomain.com; ssl_certificate /etc/ssl/certs/your_domain.crt; ssl_certificate_key /etc/ssl/private/your_domain.key; location / { root /path/to/unity/build; try_files $uri $uri.br @nobrotli; # 预压缩文件处理 location ~ \.br$ { add_header Content-Encoding br; add_header Content-Type application/octet-stream; brotli off; } } location @nobrotli { # 备用处理(不建议) } } } ``` **测试验证方法** 1. 使用curl检查响应头: ```bash curl -I -H 'Accept-Encoding: br' https://yourdomain.com/Build/Build6.framework.js.br ``` 应返回: ``` HTTP/1.1 200 OK Content-Encoding: br Content-Type: application/octet-stream ``` **常见问题排查** 1. 确认Nginx编译时包含`--add-module=/path/to/ngx_brotli` 2. 检查文件权限:`chmod -R 755 /path/to/build` 3. 清除浏览器缓存强制刷新 4. 使用Chrome开发者工具 > Network标签验证响应头 **备选方案** 如果仍存在问题,可以临时改用Gzip压缩: 1. Unity构建时选择Gzip格式 2. 修改Nginx配置: ```nginx location ~ \.gz$ { add_header Content-Encoding gzip; gzip off; } ```
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