1、结构体定义
用结构体定于如下图位置
#include<iostream>
using namespace std;
struct RECT {
int top{ 1 };
int bottom{ 1 };
int left{ 1 };
int right{ 1 };
};
void MoveRECT (RECT &aRect,int x, int y) //直接引用实参进行位置移动
{
aRect.top = aRect.top + y;
aRect.bottom = aRect.bottom + y;
aRect.left= aRect.left+x;
aRect.right = aRect.right + x;
};
int main()
{
RECT yard{ 0,0,100,120 };
RECT pool{ 30,40,70,80 };
RECT hut1, hut2;
hut1.top = 10;
hut1.bottom = 30;
hut1.left = 70;
hut1.right = hut1.left + 25;
hut2 = hut1;
MoveRECT(hut2, -60, 80);
cout << hut2.left;
return 0;
}
2. 指针访问结构体成员
包括直接访问和间接方案
#include<iostream>
using namespace std;
struct RECT {
int top{ 1 };
int bottom{ 1 };
};
int main()
{
RECT aRect{ 3, 4 }; //结构体对象初始化
RECT* PaRect;
PaRect = &aRect;
cout << (*PaRect).top; //访问结构体成员
cout << PaRect->bottom;//间访结构体成员
return 0;
}