#define _CRT_SECURE_NO_WARNINGS
#include <iostream>
#include <queue>
#include <windows.h>
using namespace std;
//协议处理类
class HandleClientProtocol
{
public:
//处理增加金币
void AddMoney()
{
cout << "给玩家增加金币!" << endl;
}
//处理增加钻石
void AddDiamond()
{
cout << "给玩家增加钻石!" << endl;
}
//处理玩家装备
void AddEquipment()
{
cout << "给玩家穿装备!" << endl;
}
//处理玩家升级
void AddLevel()
{
cout << "给玩家升级!" << endl;
}
};
//命令接口
class AbstractCommand
{
public:
virtual void handle() = 0;
};
//处理增加金币请求
class AddMoneyCommand :public AbstractCommand
{
public:
AddMoneyCommand(HandleClientProtocol* protocol)
{
this->pProtocol = protocol;
}
virtual void handle()
{
this->pProtocol->AddMoney();
}
HandleClientProtocol* pProtocol;
};
//处理增加钻石请求
class AddDiamondCommand :public AbstractCommand
{
public:
AddDiamondCommand(HandleClientProtocol* protocol)
{
this->pProtocol = protocol;
}
virtual void handle()
{
this->pProtocol->AddDiamond();
}
HandleClientProtocol* pProtocol;
};
//处理穿装备请求
class AddEquipmentCommand :public AbstractCommand
{
public:
AddEquipmentCommand(HandleClientProtocol* protocol)
{
this->pProtocol = protocol;
}
virtual void handle()
{
this->pProtocol->AddEquipment();
}
HandleClientProtocol* pProtocol;
};
//处理玩家升级请求
class AddLevelCommand :public AbstractCommand
{
public:
AddLevelCommand(HandleClientProtocol* protocol)
{
this->pProtocol = protocol;
}
virtual void handle()
{
this->pProtocol->AddLevel();
}
HandleClientProtocol* pProtocol;
};
//服务器程序
class Server
{
public:
void addRequest(AbstractCommand* command)
{
mCommand.push(command);
}
void startHandle()
{
while (!mCommand.empty())
{
Sleep(2000);
AbstractCommand* command = mCommand.front();
command->handle();
mCommand.pop();
}
}
queue<AbstractCommand*> mCommand;
};
void test01()
{
HandleClientProtocol* protocol = new HandleClientProtocol;
//客户端增加金币的请求
AbstractCommand* addmoney = new AddMoneyCommand(protocol);
//客户端增加钻石的请求
AbstractCommand* adddiamond = new AddDiamondCommand(protocol);
//客户端穿装备的请求
AbstractCommand* addequipment = new AddEquipmentCommand(protocol);
//客户端升级请求
AbstractCommand* addlevel = new AddLevelCommand(protocol);
Server* server = new Server;
//将客户端请求加入到处理队列中
server->addRequest(addmoney);
server->addRequest(adddiamond);
server->addRequest(addequipment);
server->addRequest(addlevel);
//服务器开始处理请求
server->startHandle();
}
int main()
{
test01();
return 0;
}
命令模式案例
最新推荐文章于 2023-12-10 23:51:05 发布