Java语言程序设计(基础篇)第十版 综合题 **3.24(游戏: 挑一张牌)


public class J3_24 {

    public static void main(String[] args) {
        // TODO Auto-generated method stub

        int card = (int)(Math.random()*14);//随机生成一张牌 A-K
        int dyestuff = (int)(Math.random()*5); //随机生成4种花色其中一种

        switch(card) {
        case 1: System.out.print("The card you picked is Acec of ");break;
        case 2: System.out.print("The card you picked is 2 of ");break;
        case 3: System.out.print("The card you picked is 3 of ");break;
        case 4: System.out.print("The card you picked is 4 of ");break;
        case 5: System.out.print("The card you picked is 5 of ");break;
        case 6: System.out.print("The card you picked is 6 of ");break;
        case 7: System.out.print("The card you picked is 7 of ");break;
        case 8: System.out.print("The card you picked is 8 of ");break;
        case 9: System.out.print("The card you picked is 9 of ");break;
        case 10: System.out.print("The card you picked is 10 of ");break;
        case 11: System.out.print("The card you picked is Jack of ");break;
        case 12: System.out.print("The card you picked is Queen of ");break;
        case 13: System.out.print("The card you picked is King of ");break;

        }

        switch(dyestuff) {
        case 1:System.out.println("Clubs");break;
        case 2:System.out.println("Diamonds");break;
        case 3:System.out.println("Hearts");break;
        case 4:System.out.println("Spades");break;
        }



    }

}
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