/// <summary>
/// 生成相机照片并保存
/// </summary>
/// <param name="PhotographyCamera">相机</param>
/// <param name="imageMateData">图像宽高</param>
public void CreateCameraCaptureAndSaveLocal(Camera PhotographyCamera, int width, int height, string path)
{
RenderTexture rt = new RenderTexture
Unity3d 保存相机拍摄图像
最新推荐文章于 2024-10-28 13:04:57 发布