js中计算浮点型有时候会出现精度丢失的bug,我第一次碰到的时候还很奇怪,后来百度说是js的bug,一般自己封装方法如下:
var num1 = 6.8
var num2 = 0.9
console.log("方法调用:"+util.jsFloatAdd(num1,num2))
console.log("方法调用:"+util.jsFloatSub(num1,num2))
console.log("方法调用:"+util.jsFloatMul(num1,num2))
console.log("方法调用:"+util.jsFloatDiv(num1,num2))
console.log(6.8+0.9);
console.log(6.8-0.9);
console.log(6.8*0.9);
console.log(6.8/0.9);
//js浮点数的计算
//加
util.jsFloatAdd = function (arg1, arg2) {
var r1, r2, m;
try {
r1 = arg1.toString().split(".")[1].length
} catch (e) {
r1 = 0
}
try {
r2 = arg2.toString().split(".")[1].length
} catch (e) {
r2 = 0
}
m = Math.pow(10, Math.max(r1, r2))
return (util.jsFloatMul(arg1, m) + util.jsFloatMul(arg2, m)) / m;
},
//减
util.jsFloatSub = function (arg1, arg2) {
return util.jsFloatAdd(arg1, -arg2);
},
//乘
util.jsFloatMul = function (arg1, arg2) {
var m = 0,
s1 = arg1.toString(),
s2 = arg2.toString();
try {
m += s1.split(".")[1].length
} catch (e) {}
try {
m += s2.split(".")[1].length
} catch (e) {}
return Number(s1.replace(".", "")) * Number(s2.replace(".", "")) / Math.pow(10, m);
},
//除
util.jsFloatDiv = function (arg1, arg2) {
var t1 = 0,
t2 = 0,
r1, r2;
try {
t1 = arg1.toString().split(".")[1].length
} catch (e) {}
try {
t2 = arg2.toString().split(".")[1].length
} catch (e) {}
with(Math) {
r1 = Number(arg1.toString().replace(".", ""))
r2 = Number(arg2.toString().replace(".", ""))
return (r1 / r2) * pow(10, t2 - t1);
}
},