<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[周嫣雨的博客]]></title><description><![CDATA[这是一个初学者在学习过程中知识点的归纳，希望对你有帮助。]]></description><link>https://blog.youkuaiyun.com/qq_41428486</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; qq_41428486]]></copyright><item><title><![CDATA[合并n个excel工作表]]></title><link>https://blog.youkuaiyun.com/qq_41428486/article/details/123816875</link><guid>https://blog.youkuaiyun.com/qq_41428486/article/details/123816875</guid><author>qq_41428486</author><pubDate>Tue, 29 Mar 2022 11:19:18 +0800</pubDate><description><![CDATA[合并n个excel工作表]]></description><category></category></item><item><title><![CDATA[汇总合并含n个sheet的工作簿]]></title><link>https://blog.youkuaiyun.com/qq_41428486/article/details/123816724</link><guid>https://blog.youkuaiyun.com/qq_41428486/article/details/123816724</guid><author>qq_41428486</author><pubDate>Tue, 29 Mar 2022 11:17:12 +0800</pubDate><description><![CDATA[汇总合并含n个sheet的工作簿]]></description><category></category></item><item><title><![CDATA[excel单元格内将某个文字标红]]></title><link>https://blog.youkuaiyun.com/qq_41428486/article/details/123488109</link><guid>https://blog.youkuaiyun.com/qq_41428486/article/details/123488109</guid><author>qq_41428486</author><pubDate>Mon, 14 Mar 2022 20:54:47 +0800</pubDate><description><![CDATA[alt+F11，打开宏编辑器运行如下代码：
Sub AA()
Dim R As Range, L As Long, S As String
Application.ScreenUpdating = False
S = “???” //文字内容
L = Len(S)
For Each R In Selection
If InStr(R, S) &gt; 0 Then R.Characters(InStr(R, S), L).Font.Color = vbRed
Next
End Sub
转载于:https:/]]></description><category></category></item><item><title><![CDATA[2020-10-20]]></title><link>https://blog.youkuaiyun.com/qq_41428486/article/details/109185348</link><guid>https://blog.youkuaiyun.com/qq_41428486/article/details/109185348</guid><author>qq_41428486</author><pubDate>Tue, 20 Oct 2020 17:28:24 +0800</pubDate><description><![CDATA[surface shader是对Vertex shader和Fragment shader的一种包装。
Shader “Custom/ff1”
{
Properties
{
_Color(“Main Color”,color)=(1,1,1,1)
_Ambient(“Ambient”,color)=(0.3,0.3,0.3,0.3)
_Specular(“Specular”,color)=(1,1,1,1)
_Shininess(“Shininess”,range(0,8))=4
}
SubShader
{]]></description><category></category></item><item><title><![CDATA[2020-10-16]]></title><link>https://blog.youkuaiyun.com/qq_41428486/article/details/109112589</link><guid>https://blog.youkuaiyun.com/qq_41428486/article/details/109112589</guid><author>qq_41428486</author><pubDate>Fri, 16 Oct 2020 11:23:37 +0800</pubDate><description><![CDATA[Shader和渲染管线理解
顶点处理：Vertex Shader
片段处理：Fragment Shader

Transform：模型空间变换，顶点空间几何变换。
TexGen：纹理坐标生成，用于在顶点中取得管理坐标，转化为UV取值的范围。
Texturing Fog：纹理采样和雾化处理。
Alpha Test：绘制半透明或全透明物体。
Shader是图形可编程方案的程序片段。
渲染管线是一种计算机从数据到最终图形成像的形象描述。
材质是商品，Shader是方法，贴图是材料

...]]></description><category></category></item><item><title><![CDATA[游戏策划——游戏的分类]]></title><link>https://blog.youkuaiyun.com/qq_41428486/article/details/93332077</link><guid>https://blog.youkuaiyun.com/qq_41428486/article/details/93332077</guid><author>qq_41428486</author><pubDate>Sat, 22 Jun 2019 15:48:49 +0800</pubDate><description><![CDATA[游戏策划——游戏的分类
游戏按内容分类：
1.角色扮演游戏RPG（Role Playing Game）：仙剑奇侠传
2.即时战略游戏RTS（Realtime Strategy Game）：红色警戒、星际争霸、沙丘魔堡
3.动作游戏ACT（Action Game）：古墓丽影、波斯王子、双截龙
4.格斗游戏FTG（Fighting Game）：拳皇、街头霸王
5.第一人称射击游戏FPS（First P...]]></description><category></category></item></channel></rss>