python飞机大战

这里只有基础代码,整体未完善,但是能跑,所有图片都有

1.英雄飞机

import time

import pygame

from bullet import Bullet


class AirPlane(object):
    def __init__(self, screen):
        self.x = 210
        self.y = 700
        self.key_space_status = False
        self.key_right_status = False
        self.key_left_status = False
        self.key_up_status = False
        self.key_down_status = False
        self.screen = screen
        self.image = pygame.image.load("./feiji/hero1.png")
        self.bullet_list = []  # 子弹集合
        self.boom_pictures = []  # 爆炸图片
        self.__load_boom_images()
        self.hit_times = 0  # 被击中次数
        self.is_hit = False

    # 飞机移动
    def move(self):
        if self.key_right_status:
            self.x += 5
            if self.x > 385:
                self.x = 385
        if self.key_left_status:
            self.x -= 5
            if self.x <= 0:
                self.x = 0

    def display(self):
        # 命中检测
        if self.is_hit:
            print("被打中了", self.hit_times)
            self.hit_times += 1
            self.screen.blit(self.boom_pictures[self.hit_times - 1], (self.x, self.y))
            print(self.hit_times)
            if self.hit_times > 3:
                time.sleep(1)
                exit()  # 调用exit让游戏退出

        else:
            if self.hit_times == 0:
                self.screen.blit(self.image, (self.x, self.y))
            else:
                self.screen.blit(self.boom_pictures[self.hit_times], (self.x, self.y))

        for bullet in self.bullet_list:
            bullet.display()
            bullet.move(self.key_space_status)
            if bullet.crossing():
                self.bullet_list.remove(bullet)

    # 发子弹
    def fire(self):
        self.bullet_list.append(Bullet(self.screen, self.x, self.y))

    # 加载爆炸图片
    def __load_boom_images(self):
        self.boom_pictures.append(pygame.image.load("./feiji/hero_blowup_n1.png"))
        self.boom_pictures.append(pygame.image.load("./feiji/hero_blowup_n2.png"))
        self.boom_pictures.append(pygame.image.load("./feiji/hero_blowup_n3.png"))
        self.boom_pictures.append(pygame.image.load("./feiji/hero_blowup_n4.png"))

2.敌人飞机


    import random

import pygame

from EnemyBullet import EnemyBullet


class Enemy(object):
    def __init__(self, screen):
        self.x = random.randint(0, 210)
        self.y = 0
        self.screen = screen
        self.image = pygame.image.load("./feiji/enemy0.png")
        self.speed = 0
        self.bullet_list = []
        self.direction = "right"  # 用来存储飞机默认的显示方向

    def display(self):
        self.screen.blit(self.image, (self.x, self.y))
        for bullet in self.bullet_list:
            bullet.display()
            bullet.move()

    def move(self):
        if self.direction == "right":
            self.x += 5
        elif self.direction == "left":
            self.x -= 5

        if self.x > 480 - 50:
            self.direction = "left"
        elif self.x < 0:
            self.direction = "right"

    def fire(self):
        random_num = random.randint(1, 100)
        if random_num == 8 or random_num == 20:
            self.bullet_list.append(EnemyBullet(self.screen, self.x, self.y))

3.我的飞机发的子弹


    # 创建子弹类
import pygame


class Bullet(object):
    def __init__(self, screen, x, y):
        self.x = x + 40
        self.y = y - 20
        self.screen = screen
        self.image = pygame.image.load("./feiji/bullet.png")

    def display(self):
        self.screen.blit(self.image, (self.x, self.y))

    def move(self, key_space_status):
        if key_space_status:
            self.y -= 20

    def crossing(self):
        if self.y < 0:
            return True
        else:
            return False


4.敌人飞机发的子弹


import pygame


class EnemyBullet(object):
    def __init__(self, screen, x, y):
        self.x = x + 23
        self.y = y + 20
        self.screen = screen
        self.image = pygame.image.load("./feiji/bullet1.png")

    def display(self):
        self.screen.blit(self.image, (self.x, self.y))

    def move(self):
            self.y += 20

    def crossing(self):
        if self.y < 0:
            return True
        else:
            return False

5.启动主类


    import time;

import pygame
from pygame.locals import *

from Enemy import Enemy
from HeroPlane import AirPlane


def keyboardCheck(airPlane):
    for event in pygame.event.get():
        # 判断是否是点击了退出按钮
        if event.type == QUIT:
            print("exit")
            exit()
        # 判断是否是按下了键 //按键时触发
        elif event.type == KEYDOWN:
            # 检测按键是否是a或者left
            if event.key == K_a or event.key == K_LEFT:
                airPlane.key_left_status = True
                print('left')
            # 检测按键是否是d或者right
            elif event.key == K_d or event.key == K_RIGHT:
                airPlane.key_right_status = True
                print('right')
            # 检测按键是否是空格键
            elif event.key == K_SPACE:
                airPlane.key_space_status = True;
                airPlane.fire()
        elif event.type == KEYUP:  # 释放时触发
            if event.key == K_a or event.key == K_LEFT:
                airPlane.key_left_status = False
                # 检测按键是否是d或者方向键right
            elif event.key == K_d or event.key == K_RIGHT:
                airPlane.key_right_status = False
            elif event.key == K_w or event.key == K_UP:
                airPlane.key_up_status = False
            elif event.key == K_s or event.key == K_DOWN:
                airPlane.key_down_status = False


def main():
    screen = pygame.display.set_mode((480, 852), 0, 32)
    background = pygame.image.load("./feiji/background.png")
    hero = AirPlane(screen)
    enemy = Enemy(screen)
    while True:
        screen.blit(background, (0, 0))
        hero.display()
        enemy.display()
        keyboardCheck(hero)
        hero.move()
        enemy.move()
        enemy.fire()
        hero = checkIsHit(enemy, hero)
        pygame.display.update()
        time.sleep(0.01)


def checkIsHit(enemy, hero):
    for bullet in enemy.bullet_list:
        print("飞机+", hero.x)
        print("飞机y", hero.y)
        print("子弹", bullet.x)
        print("子弹y", bullet.y)
        if hero.x < bullet.x < hero.x + 50:
            if hero.y < bullet.y < hero.y + 50:
                print('英雄死亡')
                hero.is_hit = True
            else:
                hero.is_hit = False
    return hero


if __name__ == '__main__':
    main()

6.图片
链接:https://pan.baidu.com/s/1M6d80fpsxurzhrw3ZyB7fw
提取码:eahy

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