文件路径: /UNav-Sim/Unreal/Environments/Blocks
更改后的文件:
添加了UnrealEngine的安装目录
#!/bin/bash
set -x
set -e
SCRIPT_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
pushd "$SCRIPT_DIR" >/dev/null
# 设置UnrealDir,如果提供了第一个参数并且它存在,就使用它;否则使用默认值
UnrealDir="${1:-/home/zeng/ROV/UnrealEngine}"
# 检查UnrealDir是否存在
if [[ ! -d "$UnrealDir" ]]; then
echo "Error: The provided Unreal Engine directory '$UnrealDir' does not exist."
echo "Please provide a valid path to the Unreal Engine installation directory as the first argument to this script."
echo "For example: ./GenerateProjectFiles.sh /path/to/UnrealEngine"
exit 1
fi
# 根据系统类型调用相应的脚本
if [ "$(uname)" == "Darwin" ]; then
pushd "$UnrealDir/Engine/Build/BatchFiles/Mac/" >/dev/null
./GenerateProjectFiles.sh "$SCRIPT_DIR/Blocks.uproject"
popd >/dev/null
elif [ "$(uname)" == "Linux" ]; then
pushd "$UnrealDir/Engine/Build/BatchFiles/Linux/" >/dev/null
./GenerateProjectFiles.sh "$SCRIPT_DIR/Blocks.uproject"
popd >/dev/null
else
echo "Error: This script is not implemented for your platform."
exit 1
fi
popd >/dev/null
set +x