一、GoEasy实现一对一聊天
1.在GoEasy官网(https://console.goeasy.io)注册账号,并创建应用,获得appkey
2.直接在页面引用<script type="text/javascript" src="https://cdn.goeasy.io/goeasy-1.2.0.js"></script>
3.初始化GoEasy
<script type="text/javascript">
var goEasy = GoEasy.getInstance({
host:'hangzhou.goeasy.io', //应用所在的区域地址: 【hangzhou.goeasy.io |singapore.goeasy.io】
appkey: "您的appkey" //替换为您的应用appkey
});
</script>
4.连接GoEasy
goEasy.connect({
onSuccess: function () { //连接成功
console.log("GoEasy connect successfully.") //连接成功
},
onFailed: function (error) { //连接失败
console.log("Failed to connect GoEasy, code:"+error.code+ ",error:"+error.content);
},
onProgress:function(attempts) { //连接或自动重连中
console.log("GoEasy is connecting", attempts);
}
});
5.订阅消息(消息的消费者)
goEasy.subscribe({
channel: "my_channel",//替换为您自己的channel
onMessage: function (message) {
console.log("Channel:" + message.channel + " content:" + message.content);
},
onSuccess: function () {
console.log("Channel订阅成功。");
},
onFailed: function (error) {
console.log("Channel订阅失败, 错误编码:" + error.code + " 错误信息:" + error.content)
}
});
6.发送消息(消息的生产者)
goEasy.publish({
channel: "my_channel",//替换为您自己的channel
message: "Hello GoEasy!",//替换为您想要发送的消息内容
onSuccess:function(){
console.log("消息发布成功。");
},
onFailed: function (error) {
console.log("消息发送失败,错误编码:"+error.code+" 错误信息:"+error.content);
}
});
7.示例
消息的生产者代码
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
<title>DEMO01</title>
<base>
<script type="text/javascript" src="https://cdn.goeasy.io/goeasy-1.2.0.js"></script>
<style>
</style>
</head>
<body>
<button onclick="push()">推送</button>
</body>
<script type="text/javascript">
//初始化GoEasy
var goEasy = GoEasy.getInstance({
host:'hangzhou.goeasy.io', //应用所在的区域地址: 【hangzhou.goeasy.io |singapore.goeasy.io】
appkey: "********" //替换为您的应用appkey
});
//连接GoEasy(在接收和发送消息之前,必须要先连接GoEasy。)
goEasy.connect({
onSuccess: function () { //连接成功
console.log("GoEasy connect successfully.") //连接成功
},
onFailed: function (error) { //连接失败
console.log("Failed to connect GoEasy, code:"+error.code+ ",error:"+error.content);
},
onProgress:function(attempts) { //连接或自动重连中
console.log("GoEasy is connecting", attempts);
}
});
//发送消息
function push(){
goEasy.publish({
channel: "my_channel",//替换为您自己的channel
message: "Hello GoEasy!",//替换为您想要发送的消息内容
onSuccess:function(){
console.log("消息发布成功。");
},
onFailed: function (error) {
console.log("消息发送失败,错误编码:"+error.code+" 错误信息:"+error.content);
}
});
}
</script>
</html>
消息的消费者代码
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
<title>DEMO01</title>
<base>
<script type="text/javascript" src="https://cdn.goeasy.io/goeasy-1.2.0.js"></script>
<style>
</style>
</head>
<body>
</body>
<script type="text/javascript">
//初始化GoEasy
var goEasy = GoEasy.getInstance({
host:'hangzhou.goeasy.io', //应用所在的区域地址: 【hangzhou.goeasy.io |singapore.goeasy.io】
appkey: "*******" //替换为您的应用appkey
});
//连接GoEasy(在接收和发送消息之前,必须要先连接GoEasy。)
goEasy.connect({
onSuccess: function () { //连接成功
console.log("GoEasy connect successfully.") //连接成功
},
onFailed: function (error) { //连接失败
console.log("Failed to connect GoEasy, code:"+error.code+ ",error:"+error.content);
},
onProgress:function(attempts) { //连接或自动重连中
console.log("GoEasy is connecting", attempts);
}
});
//订阅消息(接收)在发送消息之前,您需要先完成订阅操作, 来准备接收消息。
goEasy.subscribe({
channel: "my_channel",//替换为您自己的channel
onMessage: function (message) {
console.log("Channel:" + message.channel + " content:" + message.content);
},
onSuccess: function () {
console.log("Channel订阅成功。");
},
onFailed: function (error) {
console.log("Channel订阅失败, 错误编码:" + error.code + " 错误信息:" + error.content)
}
});
</script>
</html>


二、SocketIO实现一对一聊天
1.pom引入netty-socketio依赖
<dependency>
<groupId>com.corundumstudio.socketio</groupId>
<artifactId>netty-socketio</artifactId>
<version>1.7.7</version>
</dependency>
2.socketio配置
#============================================================================
# netty socket io setting
#============================================================================
# host在本地测试可以设置为localhost或者本机IP,在Linux服务器跑可换成服务器IP
socketio.host=localhost
socketio.port=9099
# 设置最大每帧处理数据的长度,防止他人利用大数据来攻击服务器
socketio.maxFramePayloadLength=1048576
# 设置http交互最大内容长度
socketio.maxHttpContentLength=1048576
# socket连接数大小(如只监听一个端口boss线程组为1即可)
socketio.bossCount=2
socketio.workCount=100
socketio.allowCustomRequests=true
# 协议升级超时时间(毫秒),默认10秒。HTTP握手升级为ws协议超时时间
socketio.upgradeTimeout=1000000
# Ping消息超时时间(毫秒),默认60秒,这个时间间隔内没有接收到心跳消息就会发送超时事件
socketio.pingTimeout=6000000
# Ping消息间隔(毫秒),默认25秒。客户端向服务器发送一条心跳消息间隔
socketio.pingInterval=25000
3.新建SocketIOConfig
@Configuration
public class SocketIOConfig {
@Value("${socketio.host}")
private String host;
@Value("${socketio.port}")
private Integer port;
@Value("${socketio.bossCount}")
private int bossCount;
@Value("${socketio.workCount}")
private int workCount;
@Value("${socketio.allowCustomRequests}")
private boolean allowCustomRequests;
@Value("${socketio.upgradeTimeout}")
private int upgradeTimeout;
@Value("${socketio.pingTimeout}")
private int pingTimeout;
@Value("${socketio.pingInterval}")
private int pingInterval;
/**
* 以下配置在上面的application.properties中已经注明
* @return
*/
@Bean
public SocketIOServer socketIOServer() {
SocketConfig socketConfig = new SocketConfig();
socketConfig.setTcpNoDelay(true);
socketConfig.setSoLinger(0);
com.corundumstudio.socketio.Configuration config = new com.corundumstudio.socketio.Configuration();
config.setSocketConfig(socketConfig);
config.setHostname(host);
config.setPort(port);
config.setBossThreads(bossCount);
config.setWorkerThreads(workCount);
config.setAllowCustomRequests(allowCustomRequests);
config.setUpgradeTimeout(upgradeTimeout);
config.setPingTimeout(pingTimeout);
config.setPingInterval(pingInterval);
return new SocketIOServer(config);
}
}
4.新建SocketIOService以及SocketIOServiceImpl
public interface SocketIOService {
//推送的事件
public static final String PUSH_EVENT = "push_event";
// 启动服务
void start() throws Exception;
// 停止服务
void stop();
// 推送信息
void pushMessageToUser(PushMessage pushMessage);
}
@Service(value = "socketIOService")
public class SocketIOServiceImpl implements SocketIOService {
// 用来存已连接的客户端
//ConcurrentHashMap 线程安全的hashmap
private static Map<String, SocketIOClient> clientMap = new ConcurrentHashMap<>();
@Autowired
private SocketIOServer socketIOServer;
/**
* Spring IoC容器创建之后,在加载SocketIOServiceImpl Bean之后启动
*
* @throws Exception
*/
@PostConstruct
private void autoStartup() throws Exception {
start();
}
/**
* Spring IoC容器在销毁SocketIOServiceImpl Bean之前关闭,避免重启项目服务端口占用问题
*
* @throws Exception
*/
@PreDestroy
private void autoStop() throws Exception {
stop();
}
@Override
public void start() throws Exception {
// 监听客户端连接
socketIOServer.addConnectListener(client -> {
String loginUserNum = getParamsByClient(client);
if (loginUserNum != null) {
System.out.println(loginUserNum);
System.out.println("SessionId: " + client.getSessionId());
System.out.println("RemoteAddress: " + client.getRemoteAddress());
System.out.println("Transport: " + client.getTransport());
System.out.println("用户名:"+loginUserNum+"发起连接"+"地址:"+client.getRemoteAddress());
clientMap.put(loginUserNum, client);
}
});
// 监听客户端断开连接
socketIOServer.addDisconnectListener(client -> {
String loginUserNum = getParamsByClient(client);
if (loginUserNum != null) {
clientMap.remove(loginUserNum);
System.out.println("断开连接: " + loginUserNum);
System.out.println("断开连接: " + client.getSessionId());
System.out.println("用户名:"+loginUserNum+"断开连接"+"地址:"+client.getRemoteAddress());
client.disconnect();
}
});
// 处理自定义的事件,与连接监听类似
socketIOServer.addEventListener("text", Object.class, (client, data, ackSender) -> {
// TODO do something
client.getHandshakeData();
String loginUserNum = getParamsByClient(client);
System.out.println( " 客户端"+loginUserNum+":发来消息:************ " + data);
String[] strArr = data.toString().split("\\+");
System.out.println("接收人id = " + strArr[0]+"内容 "+strArr[1]);
PushMessage pushMessage = new PushMessage();
pushMessage.setLoginUserNum(Integer.parseInt(strArr[0]));
pushMessage.setContent(strArr[1]);
this.pushMessageToUser(pushMessage);
});
socketIOServer.start();
}
@Override
public void stop() {
if (socketIOServer != null) {
socketIOServer.stop();
socketIOServer = null;
}
}
@Override
public void pushMessageToUser(PushMessage pushMessage) {
String loginUserNum = pushMessage.getLoginUserNum().toString();
if (StringUtils.isNotBlank(loginUserNum)) {
SocketIOClient client = clientMap.get(loginUserNum);
if (client != null)
client.sendEvent(PUSH_EVENT, pushMessage);
}
}
/**
* 此方法为获取client连接中的参数,可根据需求更改
* @param client
* @return
*/
private String getParamsByClient(SocketIOClient client) {
// 从请求的连接中拿出参数(这里的loginUserNum必须是唯一标识)
Map<String, List<String>> params = client.getHandshakeData().getUrlParams();
List<String> list = params.get("loginUserNum");
if (list != null && list.size() > 0) {
return list.get(0);
}
return null;
}
public static Map<String, SocketIOClient> getClientMap() {
return clientMap;
}
public static void setClientMap(Map<String, SocketIOClient> clientMap) {
SocketIOServiceImpl.clientMap = clientMap;
}
}
PushMessage
@Data
@ToString
@AllArgsConstructor
@NoArgsConstructor
@Builder
public class PushMessage {
// 登录用户编号
private Integer loginUserNum;
// 推送内容
private String content;
}
5.前端页面
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
<title>NETTY SOCKET.IO DEMO</title>
<base>
<script src="https://cdn.bootcss.com/jquery/3.4.0/jquery.min.js"></script>
<script src="https://cdn.bootcss.com/socket.io/2.2.0/socket.io.js"></script>
<style>
body {
padding: 20px;
}
#console {
height: 450px;
overflow: auto;
}
.username-msg {
color: orange;
}
.my_username-msg {
color: cadetblue;
}
.connect-msg {
color: green;
}
.disconnect-msg {
color: red;
}
</style>
</head>
<body>
<div id="console" class="well"></div>
接收人id:<input type="text" id="fromuserid"><br>
发送内容:<input type="text" id="msg"><br>
<button id="btnSend" onclick="send()">发送数据</button>
</body>
<script type="text/javascript">
var socket;
connect();
function connect() {
var num = Math.ceil(Math.random()*10);
var loginUserNum = num;
var opts = {
query: 'loginUserNum=' + loginUserNum
};
socket = io.connect('http://localhost:9099', opts);
socket.on('connect', function () {
console.log("连接成功");
serverOutput('<span class="connect-msg">'+loginUserNum+'连接成功</span>');
});
socket.on('push_event', function (data) {
/*output('<span class="username-msg">' + data + ' </span>');*/
output('<span class="username-msg">' + data.content + ' </span>');
console.log(data);
});
socket.on('disconnect', function () {
serverOutput('<span class="disconnect-msg">' + '已下线! </span>');
});
}
function output(message) {
var element = $("<div>" + " " + message + "</div>");
$('#console').prepend(element);
}
function serverOutput(message) {
var element = $("<div>" + message + "</div>");
$('#console').prepend(element);
}
function send() {
var fromuserid = $("#fromuserid").val();
var msg = $("#msg").val();
var str = fromuserid+"+"+msg;//消息接受人+消息内容 以‘+’分割
//console.log('发送数据');
output('<span class="my_username-msg">' + msg + ' </span>');
socket.emit('text',str);
}
</script>
</html>
启动项目测试


实现思路:
客户端A页面加载连接SocketIO服务端,客户端B页面加载连接SocketIO服务端,
客户端A发送消息给客户端B,需要先发送到SocketIO服务端,然后再由SocketIO服务端转给客户端B。
本文介绍使用GoEasy和Socket.IO两种技术实现一对一实时聊天的具体步骤。包括GoEasy的账号注册、SDK集成及消息收发流程,以及Socket.IO的服务端配置、客户端连接与消息推送等关键环节。
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