这里处理留海屏的方式是吧整个窗口缩小,然后调整位置
1.在导出的xcode工程中找到UnityAppController.mm,引用头文件#import <sys/utsname.h>
2.添加获取设备机型的方法
-(NSString*)getDeviceVersion
{
struct utsname systemInfo;
uname(&systemInfo);
NSString *deviceVersion = [NSString stringWithCString:systemInfo.machine encoding:NSUTF8StringEncoding];
return deviceVersion;
}
3.找到didFinishLaunchingWithOptions方法中的_window =[[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];替换成以下代码
NSString *deviceVersion = [self getDeviceVersion];
if ([deviceVersion isEqualToString:@"iPhone10, 3"] || [deviceVersion isEqualToString:@"iPhone10, 6"] ||
[deviceVersion isEqualToString:@"iPhone11, 8"] ||
[deviceVersion isEqualToString:@"iPhone11, 2"] ||
[deviceVersion isEqualToString:@"iPhone11, 6"] )
{
CGRect winsize = [UIScreen mainScreen].bounds;
UIInterfaceOrientation sataus=[UIApplication sharedApplication].statusBarOrientation;
if(sataus == UIInterfaceOrientationLandscapeLeft){
winsize.size.width -=32;
winsize.origin.x = 0;
}else{winsize.size.width -=32;
winsize.origin.x = 32;
}
_window = [[UIWindow alloc] initWithFrame:winsize];
}else
{
_window =[[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
}
如果是2017版本这样操作出现了问题可以查看 处理unity2017.4.30留海屏,窗体不能缩放问题