创建Character第三人称模板
创建MyCharacter C++类
添加增强输入引用
在DEMO.Build.cs 脚本中添加增强输入模块
有个容易出错的点,这里的设置一定要正确
然后添加引用到C++头文件中
#include "InputActionValue.h"
#include "EnhancedInputComponent.h"
#include "EnhancedInputSubsystems.h"
最后,可以编译一下,看看输入模块(“EnhancedInput” )是否引入成功。
在脚本中实现移动、旋转
首先,是头文件添加引用
MyCharacter.h
#pragma once
#include "CoreMinimal.h"
#include "InputActionValue.h"
#include "EnhancedInputComponent.h"
#include "EnhancedInputSubsystems.h"
#include "GameFramework/Controller.h"
#include "GameFramework/SpringArmComponent.h"
#include "Camera/CameraComponent.h"
#include "GameFramework/CharacterMovementComponent.h"
#include "GameFramework/Character.h"
#include "MyCharacter.generated.h"
UCLASS()
class DEMO_API AMyCharacter : public ACharacter
{
GENERATED_BODY()
public:
// Sets default values for this character's properties
AMyCharacter();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void <