<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[qq_40109337的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/qq_40109337</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; qq_40109337]]></copyright><item><title><![CDATA[Unity WebGL调用JavaScript中的方法 实现全屏功能]]></title><link>https://blog.youkuaiyun.com/qq_40109337/article/details/145051006</link><guid>https://blog.youkuaiyun.com/qq_40109337/article/details/145051006</guid><author>qq_40109337</author><pubDate>Fri, 10 Jan 2025 10:38:19 +0800</pubDate><description><![CDATA[Unity WebGL调用JavaScript中的方法 实现全屏功能]]></description><category></category></item><item><title><![CDATA[PUN2+Unity使用]]></title><link>https://blog.youkuaiyun.com/qq_40109337/article/details/129682405</link><guid>https://blog.youkuaiyun.com/qq_40109337/article/details/129682405</guid><author>qq_40109337</author><pubDate>Tue, 21 Mar 2023 10:33:04 +0800</pubDate><description><![CDATA[必须放在Resources文件夹下面，只要是需要同步的物体都需要添加Photon View组件。NameServerHost 改为 “ns.photonengine.cn”找到 LoadBalancingClient 文件。设置FixedRegion为cn。复制ID到unity。使用PUN中国服务器。]]></description><category></category></item><item><title><![CDATA[右键管理菜单]]></title><link>https://blog.youkuaiyun.com/qq_40109337/article/details/124986140</link><guid>https://blog.youkuaiyun.com/qq_40109337/article/details/124986140</guid><author>qq_40109337</author><pubDate>Thu, 26 May 2022 15:47:51 +0800</pubDate><description><![CDATA[右键管理菜单]]></description><category></category></item><item><title><![CDATA[序列化字典]]></title><link>https://blog.youkuaiyun.com/qq_40109337/article/details/124923694</link><guid>https://blog.youkuaiyun.com/qq_40109337/article/details/124923694</guid><author>qq_40109337</author><pubDate>Mon, 23 May 2022 11:10:15 +0800</pubDate><description><![CDATA[序列化字典]]></description><category></category></item><item><title><![CDATA[Unity枚举创建列表赋值dropdown]]></title><link>https://blog.youkuaiyun.com/qq_40109337/article/details/124683851</link><guid>https://blog.youkuaiyun.com/qq_40109337/article/details/124683851</guid><author>qq_40109337</author><pubDate>Tue, 10 May 2022 11:12:55 +0800</pubDate><description><![CDATA[Unity枚举创建列表赋值dropdown]]></description><category></category></item><item><title><![CDATA[获取某个指定文件夹下面的所有文件夹]]></title><link>https://blog.youkuaiyun.com/qq_40109337/article/details/124683536</link><guid>https://blog.youkuaiyun.com/qq_40109337/article/details/124683536</guid><author>qq_40109337</author><pubDate>Tue, 10 May 2022 11:04:18 +0800</pubDate><description><![CDATA[获取某个指定文件夹下面的所有文件夹]]></description><category></category></item><item><title><![CDATA[git命令 提交数据]]></title><link>https://blog.youkuaiyun.com/qq_40109337/article/details/124256525</link><guid>https://blog.youkuaiyun.com/qq_40109337/article/details/124256525</guid><author>qq_40109337</author><pubDate>Mon, 18 Apr 2022 19:00:10 +0800</pubDate><description><![CDATA[git命令 提交数据]]></description><category></category></item><item><title><![CDATA[Unity 动态修改材质球]]></title><link>https://blog.youkuaiyun.com/qq_40109337/article/details/123867644</link><guid>https://blog.youkuaiyun.com/qq_40109337/article/details/123867644</guid><author>qq_40109337</author><pubDate>Thu, 31 Mar 2022 11:37:17 +0800</pubDate><description><![CDATA[Unity 动态修改材质球]]></description><category></category></item><item><title><![CDATA[Unity 判断是否点击在UI上面]]></title><link>https://blog.youkuaiyun.com/qq_40109337/article/details/123812807</link><guid>https://blog.youkuaiyun.com/qq_40109337/article/details/123812807</guid><author>qq_40109337</author><pubDate>Tue, 29 Mar 2022 09:45:24 +0800</pubDate><description><![CDATA[Unity 判断是否点击在UI上面]]></description><category></category></item><item><title><![CDATA[Unity Urp管线下shader更改Tiling与Offset]]></title><link>https://blog.youkuaiyun.com/qq_40109337/article/details/123110658</link><guid>https://blog.youkuaiyun.com/qq_40109337/article/details/123110658</guid><author>qq_40109337</author><pubDate>Thu, 24 Feb 2022 14:19:09 +0800</pubDate><description><![CDATA[Unity  Urp管线下shader更改Tiling与Offset]]></description><category></category></item><item><title><![CDATA[Unity urp 管线下的透明Shader]]></title><link>https://blog.youkuaiyun.com/qq_40109337/article/details/123090912</link><guid>https://blog.youkuaiyun.com/qq_40109337/article/details/123090912</guid><author>qq_40109337</author><pubDate>Wed, 23 Feb 2022 15:18:13 +0800</pubDate><description><![CDATA[https://www.233tw.com/unity/56464

]]></description><category></category></item><item><title><![CDATA[ARCore打包安卓黑屏]]></title><link>https://blog.youkuaiyun.com/qq_40109337/article/details/123083963</link><guid>https://blog.youkuaiyun.com/qq_40109337/article/details/123083963</guid><author>qq_40109337</author><pubDate>Wed, 23 Feb 2022 10:30:42 +0800</pubDate><description><![CDATA[解决ARCore 在urp管线下打包安卓黑屏不显示摄像头的错误
将UniversalRenderPipelineAsset设置为项目的图形设置，以替换内置的渲染管道。需要设置通用渲染管道，以成功地替换内置渲染管道。对于AR应用程序，我们需要将AR背景渲染器特性添加到URP渲染器中。




...]]></description><category></category></item><item><title><![CDATA[Transform.rotation所见非所得]]></title><link>https://blog.youkuaiyun.com/qq_40109337/article/details/97907991</link><guid>https://blog.youkuaiyun.com/qq_40109337/article/details/97907991</guid><author>qq_40109337</author><pubDate>Wed, 31 Jul 2019 13:13:58 +0800</pubDate><description><![CDATA[Transform.rotation所见非所得
Unity 3D是一个 可见即可得的开发工具，大多数属性也都可通过 gameObject.GetComponent&lt;组件名/类名&gt;().属性来获得。Transform 组件更是每个对象都有的重要组件，最近开发过程中遇到transform.rotation的值所见非所得的情况，特做此笔记，以免之后再次入坑。
关于获取到的Rotation 值...]]></description><category></category></item><item><title><![CDATA[重置Google Play上传密钥教程]]></title><link>https://blog.youkuaiyun.com/qq_40109337/article/details/83412116</link><guid>https://blog.youkuaiyun.com/qq_40109337/article/details/83412116</guid><author>qq_40109337</author><pubDate>Fri, 26 Oct 2018 11:18:08 +0800</pubDate><description><![CDATA[   最近遇到了一个问题,为已上传Google Paly的应用提交更新时发现要上传的应用密钥和Google Play已经储存的密钥不一样,导致应用无法更新......至于为什么会不一样呢?还不是因为我手残把keystore文件删除了,又重新创建的....好了,废话不多说,经过我N久的研究学习之后终于学会了重置密钥的办法!![谷歌发来的教程啦!哈哈哈](https://img-blog.csdnim...]]></description><category></category></item></channel></rss>