最近学习了Unity3d游戏界面UI的设计思路,发现自己原来的设计简直就是在瞎搞,特别记录一下,
一份代码解决所有按钮与界面切换的逻辑,主要是通过命名按钮与界面名字的耦合以及deleget委托。
先上代码
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class UIController : MonoBehaviour {
Dictionary<string, GameObject> panels = new Dictionary<string, GameObject>();
Stack<GameObject> history = new Stack<GameObject>();
GameObject[] btns;
public GameObject StartPanel;
GameObject currentPanel;
private void Start()
{
GameObject[] myPanels = GameObject.FindGameObjectsWithTag("UIPanel");
btns = GameObject.FindGameObjectsWithTag("UIBtn");
foreach(GameObject g in myPanels)
{
Debug.Log(g.name.Substring(2));
panels.Add(g.name.Substring(2),g);
currentPanel = StartPanel;
if(g != StartPanel)
{