using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// 倒计时
/// </summary>
public class DaoJiShi_CeShi : MonoBehaviour
{
[SerializeField]
private int tmp = 10;
//public Transform[] tf;
void Start()
{
GetComponent<Text>().text = "倒计时" + tmp;
StartCoroutine(ChangeTime());
//tf = GetComponentsInParent<Transform>();
}
private IEnumerator ChangeTime()
{
while (tmp > 0)
{
yield return new WaitForSeconds(1);
tmp--;
GetComponent<Text>().text = "倒计时" + tmp;
}
DaoJiShiJieShu();
}
private void DaoJiShiJieShu()
{
//Debug.Log("倒计时结束");
GetComponent<Text>().text = "倒计时结束";
//关闭子物体的父物体
GetComponentsInParent<Transf
在Unity中实现倒计时功能
最新推荐文章于 2024-12-22 00:14:07 发布