// 启用物理引擎
let p = cc.director.getPhysicsManager()
p.enabled = true
p.debugDrawFlags = cc.PhysicsManager.DrawBits.e_aabbBit |
cc.PhysicsManager.DrawBits.e_jointBit |
cc.PhysicsManager.DrawBits.e_shapeBit;
// 关闭重力加速度
p.gravity = cc.v2(0,0)