#include <iostream>
#include <queue>
using namespace std;
template<typename T>
class CStack
{
public:
CStack(void) {}
~CStack(void) {}
void stack_push(const T& ndoe);
T stack_pop();
private:
queue<T> queue1, queue2;
};
template<typename T>
void CStack<T>::stack_push(const T & node)
{
queue1.push(node);
}
template<typename T>
T CStack<T>::stack_pop()
{
while (queue1.size() > 1)
{
queue2.push(queue1.front());
queue1.pop();
}
if (queue1.size() == 1)
{
T temp = queue1.front();
queue1.pop();
return temp;
}
if (queue2.empty())
throw new exception("stack is empty!");
else
{
while (queue2.size() > 1)
{
queue1.push(queue2.front());
queue2.pop();
}
T temp = queue2.front();
queue2.pop();
return temp;
}
}
int main()
{
CStack<int> s;
s.stack_push(1);
s.stack_push(2);
s.stack_push(3);
cout << s.stack_pop() << " ";
cout << s.stack_pop() << " ";
cout << s.stack_pop() << " ";
cout << s.stack_pop() << " ";
system("pause");
}