概念
用一个抽象类定义一些方法作为实现某个功能的模板(一般设为final),并将模板方法中某些步骤的实现推迟到子类中,使子类可以不改变模板方法内部结构即可重定义模板方法中的某些特定步骤。之后用户通过调用抽象类的模板方法,实现对具体子类方法的使用。
优点:
- 封装不变部分,扩展可变部分。便于扩展。
- 提取公共代码,便于维护,实现代码复用。
- 行为由父类控制,子类实现。便于扩展。
缺点:
- 每一个不同的实现都需要一个子类来实现,导致类的个数增加,使得系统更加庞大。
举例
public class Client {
public static void main(String[] args) {
Game game1 = new Cricket();
game1.play();
System.out.println();
game1 = new Football();
game1.play();
}
}
abstract class Game {
abstract void initialize();
abstract void startPlay();
abstract void endPlay();
//模板方法:用一些步骤定义了一个功能
public final void play(){ // 用户要调用的,final
//初始化游戏
initialize();
//开始游戏
startPlay();
//结束游戏
endPlay();
}
}
// 模板方法中具体步骤的推迟实现
class Cricket extends Game {
@Override
void endPlay() {
System.out.println("Cricket Game Finished!");
}
@Override
void initialize() {
System.out.println("Cricket Game Initialized! Start playing.");
}
@Override
void startPlay() {
System.out.println("Cricket Game Started. Enjoy the game!");
}
}
class Football extends Game {
@Override
void endPlay() {
System.out.println("Football Game Finished!");
}
@Override
void initialize() {
System.out.println("Football Game Initialized! Start playing.");
}
@Override
void startPlay() {
System.out.println("Football Game Started. Enjoy the game!");
}
}
Output:
Cricket Game Initialized! Start playing.
Cricket Game Started. Enjoy the game!
Cricket Game Finished!
Football Game Initialized! Start playing.
Football Game Started. Enjoy the game!
Football Game Finished!