//headCamer为定义的相机,头显相机
Vector3 target = new Vector3(headCamera.transform.forward.x, 0, headCamera.transform.forward.z);
//只取X,Z轴,避免朝地面移动时入土..
player. transform.Translate(target* moveSpeed * Time.deltaTime, Space.World);
//headCamer为定义的相机,头显相机
Vector3 target = new Vector3(headCamera.transform.forward.x, 0, headCamera.transform.forward.z);
//只取X,Z轴,避免朝地面移动时入土..
player. transform.Translate(target* moveSpeed * Time.deltaTime, Space.World);