后续有机会更新五子棋版!
Game.c
#include "game.h" //引用这个头文件
int Isfull(char board[ROW][COL], int row, int col) //判断棋盘是否已满
{
int x = 0;
for(x = 0; x < row; x++)
{
int y = 0;
for(y = 0; y < col; y++)
{
if(board[x][y] == ' ') //有空位就没满返回0
{
return 0;
}
}
}
return 1; //否则返回1
}
char Iswin(char board[ROW][COL], int row, int col) //判断输赢
{
//判断横向输赢
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
//纵向
int j = 0;
for (j = 0; j < row; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[0][j] != ' ')
{
return board[0][j];
}
}
if (board[0][1] == board[1][1] && board[1][1] == board[2][2] && board[0][1] != ' ')
{
return board[0][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')
{
return board[0][2];
}
int ret = Isfull(board,row,col);
if(ret == 1)
{
return '1';
}
return '0';
}
void Playermove(char board[ROW][COL], int row, int col) //玩家下棋
{
while (1)
{
printf("玩家掷棋>>");
int i = 0, j = 0;
scanf("%d %d", &i, &j);
if (i <= row && j <= col)
{
if (board[i - 1][j - 1] == ' ')
{
board[i - 1][j - 1] = '*';
break;
}
else
{
printf("输入的坐标内已有棋子,请重新输入\n");
}
}
else
{
printf("坐标越界,请重新输入\n");
}
}
}
void Computermove(char board[ROW][COL], int row, int col) //电脑随机下棋
{
while (1)
{
int i = rand() % row;
int j = rand() % col;
if (board[i][j] == ' ')
{
board[i][j] = '#';
break;
}
}
}
void Printboard(char board[ROW][COL], int row, int col) //打印棋盘
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("%2c", board[i][j]);
if (j != col - 1)
{
printf(" |");
}
}
printf("\n");
//打印横向分割线
if (i != row - 1)
{
int z = 0;
for (z = 0; z < col; z++)
{
printf("----");
}
}
printf("\n");
}
}
void Initboard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void game()
{
char board[ROW][COL];
char ret = '0';
Initboard(board, ROW, COL);
while (1)
{
Printboard(board, ROW, COL);
Playermove(board, ROW, COL);
Computermove(board, ROW, COL);
ret = Iswin(board, ROW, COL);
if (ret != '0')
{
break;
}
}
if (ret == '1')
{
printf("平局\n");
}
else if (ret == '#')
{
printf("电脑胜利\n");
}
else if (ret == '*')
{
printf("玩家胜利\n");
}
}
void menu()
{
printf("************************\n");
printf("******** GAME ********\n");
printf("************************\n");
printf("******** 1.PLAY ********\n");
printf("************************\n");
printf("******** 0.EXIT ********\n");
printf("************************\n");
printf(">>>");
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("GAME OVER\n");
break;
default:
printf("err,please again\n");
}
} while (input);
return 0;
}
Game.h
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#define ROW 3
#define COL 3
void Initboard(char board[ROW][COL], int row, int col);
void Printboard (char board[ROW][COL], int row, int col);
void Playermove(char board[ROW][COL], int row, int col);
void Computermove(char board[ROW][COL], int row, int col);
char Iswin(char board[ROW][COL], int row, int col);
int Isfull(char board[ROW][COL], int row, int col);
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