import maya.cmds as mc
meshList = mc.ls(sl=1)
number = len(meshList)/10
number_v = len(meshList)%10
print number
print number_v
y=0
for a in range(0,number):
x=a*3
z=3
for i in range(a*10,a*10+10):
mc.move(x,y,z,meshList[i])
z=z+3
z=3
for b in range(len(meshList)-number_v,len(meshList)):
x=number*3
mc.move(x,y,z,meshList[b])
z=z+3