
Unity仿真开发
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Unity探路者
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Unity实现摄像机围绕物体旋转
rotateY和rotateX的初始坐标与要围绕旋转的物体坐标一致,比如(0,0,0)using System.Collections;using System.Collections.Generic;using UnityEngine;public class CameraCtrl : MonoBehaviour{ public GameObje原创 2017-10-20 17:17:54 · 1811 阅读 · 1 评论 -
Unity实现第三人称角色控制
摄像机的控制:(挂载在摄像机的第一个父物体上)public class CameraCtrl : MonoBehaviour{ public GameObject rotateY; public GameObject rotateX; private Quaternion targetTransY; private Quaternion ta原创 2017-10-20 20:12:33 · 5117 阅读 · 0 评论 -
Unity实现拖拽功能
using System.Collections;using System.Collections.Generic;using UnityEngine;public class Drag : MonoBehaviour{ public Camera mainCamera; private Vector3 offset2D; privat原创 2017-10-20 16:02:42 · 1386 阅读 · 0 评论