题目要求
布置宴席最微妙的事情,就是给前来参宴的各位宾客安排座位。无论如何,总不能把两个死对头排到同一张宴会桌旁!这个艰巨任务现在就交给你,对任何一对客人,请编写程序告诉主人他们是否能被安排同席。
输入格式:
输入第一行给出3个正整数:N(≤100),即前来参宴的宾客总人数,则这些人从1到N编号;M为已知两两宾客之间的关系数;K为查询的条数。随后M行,每行给出一对宾客之间的关系,格式为:宾客1 宾客2 关系,其中关系为1表示是朋友,-1表示是死对头。注意两个人不可能既是朋友又是敌人。最后K行,每行给出一对需要查询的宾客编号。
这里假设朋友的朋友也是朋友。但敌人的敌人并不一定就是朋友,朋友的敌人也不一定是敌人。只有单纯直接的敌对关系才是绝对不能同席的。
输出格式:
对每个查询输出一行结果:如果两位宾客之间是朋友,且没有敌对关系,则输出No problem;如果他们之间并不是朋友,但也不敌对,则输出OK;如果他们之间有敌对,然而也有共同的朋友,则输出OK but…;如果他们之间只有敌对关系,则输出No way。
输入样例:
7 8 4
5 6 1
2 7 -1
1 3 1
3 4 1
6 7 -1
1 2 1
1 4 1
2 3 -1
3 4
5 7
2 3
7 2
输出样例:
No problem
OK
OK but...
No way
代码长度限制 16 KB
时间限制 150 ms
内存限制 64 MB
分析
敌人之间很好判断,只需要一次查询Guest1与Guest2的关系是否为敌人,而朋友的关系可以用树状查询,即递归出所有朋友的朋友。
代码实现
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
struct Guest
{
int *relationshipPtr;
};
bool *CreateBoolArray(int num)
{
return (bool *)malloc(sizeof(bool) * num);
}
void MemsetBoolArray(bool *array, int num)
{
for (int i = 0; i < num; i++)
{
array[i] = false;
}
}
int *CreateIntArray(int num)
{
return (int *)malloc(sizeof(int) * num);
}
void MemsetIntArray(int *array, int num)
{
for (int i = 0; i < num; i++)
{
array[i] = 0;
}
}
struct Guest *CreateGuestArray(int num)
{
return (struct Guest *)malloc(sizeof(struct Guest) * num);
}
void MemsetGuestArray(struct Guest *guest, int num)
{
for (int i = 0; i < num; i++)
{
guest[i].relationshipPtr = CreateIntArray(num);
MemsetIntArray(guest[i].relationshipPtr, num);
}
}
void SearchRelatedFriend(struct Guest *guest, int guestCount, int g, bool *gRelatedFriends)
{
for (int i = 0; i < guestCount; i++)
{
if (guest[g].relationshipPtr[i] == 1 && gRelatedFriends[i] == false)
{
gRelatedFriends[i] = true;
SearchRelatedFriend(guest, guestCount, i, gRelatedFriends);
}
}
}
bool IsFriend(struct Guest *guest, int guestCount, int g1, int g2)
{
bool *g1RelatedFriends = CreateBoolArray(guestCount);
MemsetBoolArray(g1RelatedFriends, guestCount);
bool *g2RelatedFriends = CreateBoolArray(guestCount);
MemsetBoolArray(g2RelatedFriends, guestCount);
SearchRelatedFriend(guest, guestCount, g1 - 1, g1RelatedFriends);
SearchRelatedFriend(guest, guestCount, g2 - 1, g2RelatedFriends);
for (int i = 0; i < guestCount; i++)
{
if (g1RelatedFriends[i] == g2RelatedFriends[i] && g1RelatedFriends[i] == true)
{
return true;
}
}
return false;
}
bool IsEnemy(struct Guest *guest, int g1, int g2)
{
return guest[g1 - 1].relationshipPtr[g2 - 1] == -1 ? true : false;
}
void ReadInput(struct Guest *guest, int guestCount, int relationshipCount, int queryCount)
{
for (int i = 0; i < relationshipCount; i++)
{
int g1, g2, relation;
scanf("%d %d %d", &g1, &g2, &relation);
guest[g1 - 1].relationshipPtr[g2 - 1] = relation;
guest[g2 - 1].relationshipPtr[g1 - 1] = relation;
}
for (int i = 0; i < queryCount; i++)
{
int g1, g2;
scanf("%d %d", &g1, &g2);
bool friend, enemy;
friend = IsFriend(guest, guestCount, g1, g2);
enemy = IsEnemy(guest, g1, g2);
if (friend && !enemy)
{
printf("No problem\n");
}
else if (friend && enemy)
{
printf("OK but...\n");
}
else if (!friend && !enemy)
{
printf("OK\n");
}
else
{
printf("No way\n");
}
}
}
int main()
{
int guestCount, relationshipCount, queryCount;
scanf("%d %d %d", &guestCount, &relationshipCount, &queryCount);
struct Guest *guestPtr = CreateGuestArray(guestCount);
MemsetGuestArray(guestPtr, guestCount);
ReadInput(guestPtr, guestCount, relationshipCount, queryCount);
}