语法错误: unexpected 'class' (T_CLASS), expecting identifier (T_STRING)

本文探讨了一种出现在PHP应用程序中的错误:Parseerror:syntaxerror, unexpected 'class' (T_CLASS), expecting identifier (T_STRING)。该错误通常发生在不兼容的PHP版本上或者类名定义出现问题时。文中提供了解决方案,包括调整PHP版本和检查类名是否重复。

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Parse error: syntax error, unexpected 'class' (T_CLASS), expecting identifier (T_STRING) in D:\phpstudy\WWW\pro\vendor\overtrue\wechat\src\Foundation\Application.php on line 86

[4] ErrorException in Application.php line 86

语法错误: unexpected 'class' (T_CLASS), expecting identifier (T_STRING)


 
  1. */
  2. class Application extends Container
  3. {
  4. /**
  5. * Service Providers.
  6. *
  7. * @var array
  8. */
  9. protected $providers = [
  10. ServiceProviders\FundamentalServiceProvider::class,
  11. ServiceProviders\ServerServiceProvider::class,
  12. ServiceProviders\UserServiceProvider::class,
  13. ServiceProviders\JsServiceProvider::class,
  14. ServiceProviders\OAuthServiceProvider::class,
  15. ServiceProviders\MenuServiceProvider::class,
  16. ServiceProviders\NoticeServiceProvider::class,
  17. ServiceProviders\MaterialServiceProvider::class,
  18. ServiceProviders\StaffServiceProvider::class,
  19. ServiceProviders\UrlServiceProvider::class,

Call Stack

  1. in Application.php line 86

 

  1. at Error::appShutdown()

 

 

 

 

 

解决:1:调整php得版本就可以了。

          2:有可能是定义的名字重复了

using UnityEngine; using System; using System.Collections; //using System.Collections.Generic; using XLua; namespace LuaFramework { [LuaCallCSharp] public class ResourceManager : Manager { public static ResourceManager _instance; public LuaFunction onDestroy; private WWW _www; private LuaFunction onProgress; void Awake() { _instance = this; } public static ResourceManager Instance { get { return _instance; } } public void CreatUIObject(string UIPath, string objname, LuaFunction callBack = null) { #if UNITY_EDITOR if (!AppConst.UpdateMode) { string path = "datingui_" + AppConst.UIVersion.ToString() + "/" + UIPath + objname; UnityEngine.Object prefab = Resources.Load(path, typeof(GameObject)); if (prefab != null) { //GameObject obj = Instantiate(Resources.Load<GameObject>(path)); //if (obj != null) //{ GameObject obj = Instantiate(prefab) as GameObject; obj.transform.localScale = Vector3.one; obj.transform.localPosition = Vector3.zero; if (callBack != null) { callBack.Call(obj); } //} }else { if (callBack != null) { callBack.Call(null); } } }else { StartCoroutine(LoadObj(AppConst.FrameworkRoot + "/datingui_" + AppConst.UIVersion + "/" + UIPath + objname + ".u3d", objname, callBack)); } #else StartCoroutine(LoadObj(AppConst.FrameworkRoot + "/datingui_" + AppConst.UIVersion + "/" + UIPath + objname + ".u3d", objname, callBack)); #endif } public void CreatGameObject(string GameName, string path, string objname, LuaFunction callBack = null) { #if UNITY_EDITOR if (!AppConst.UpdateMode) { //try //{ GameObject obj = Instantiate(Resources.Load<GameObject>("gameui"+AppConst.UIVersion+"/" + GameName + "/" + path + objname)); obj.transform.localScale = Vector3.one; obj.transform.localPosition = Vector3.zero; if (callBack != null) { callBack.Call(obj); } //}catch (Exception ex) //{ // Debug.LogError(ex.Message); //} } else { string path_ = AppConst.FrameworkRoot + "/gameui" + AppConst.UIVersion + "/" + GameName + "/" + path + objname + ".u3d"; StartCoroutine(LoadObj(path_, objname, callBack)); } #else string path_ = AppConst.FrameworkRoot + "/gameui"+AppConst.UIVersion +"/" + GameName + "/" + path + objname + ".u3d"; StartCoroutine(LoadObj(path_, objname, callBack)); #endif } public void setProgressUpdate(LuaFunction callback) { onProgress = callback; } public void resetProgressUpdate() { onProgress = null; _www = null; } float jindus = 0.0f; void Update() { #if UNITY_ANDROID if (_www != null && onProgress != null) { onProgress.Call(_www.progress); //Debug.Log(www.progress); } #else //if (jindutiao) // jindutiao.value = jindus; if (onProgress != null) { onProgress.Call(jindus); //Debug.Log(www.progress); } #endif } IEnumerator LoadObj(string bundlePath, string ObjName, LuaFunction callBack = null) { AssetBundle built = null; #if UNITY_ANDROID string path_2 = "file:///" + bundlePath; WWW www = new WWW(@path_2); if (onProgress != null) { _www = www; } yield return www; if (www.error == null) { yield return built = www.assetBundle; } else { Debug.Log("www null-------- " + path_2); } #else string path_ = bundlePath; byte[] data = null;// = OpenFile.GetFileData(path_); if (System.IO.File.Exists(path_)) { System.IO.FileStream file_ = new System.IO.FileStream(path_, System.IO.FileMode.Open, System.IO.FileAccess.Read); data = new byte[file_.Length]; int redline = 0; int allnum = 0; while (true) { byte[] reddata = new byte[1024000]; redline = file_.Read(reddata, 0, (int)reddata.Length); if (redline <= 0) { jindus = 1.0f; break; } else { //Debug.LogError(redline); System.Array.Copy(reddata, 0, data, allnum, redline); allnum += redline; jindus = (float)allnum / (float)data.Length; } yield return null; } file_.Close(); file_.Dispose(); } if (data != null) { yield return built = AssetBundle.LoadFromMemory(data); } #endif if (built != null) { GameObject obj = Instantiate(built.LoadAsset(ObjName)) as GameObject; obj.transform.localScale = Vector3.one; obj.transform.localPosition = Vector3.zero; if (callBack != null) { callBack.Call(obj); } built.Unload(false); }else { if (callBack != null) { callBack.Call(null); } } #if UNITY_ANDROID www.Dispose(); #endif } void OnDestroy() { if (onDestroy != null) { onDestroy.Call(); } } } }这个是UNITY5.3版本LUA代码,运行时的报错的日志文件在下面,请帮我检查一下代码并修改,但是不要影响到别的文件调用,-----CompilerOutput:-stderr---------- Assets/Scripts/Manager/ResourceManager.cs(16,49): error CS1519: Unexpected symbol `=>' in class, struct, or interface member declaration Assets/Scripts/Manager/ResourceManager.cs(16,62): error CS1519: Unexpected symbol `?' in class, struct, or interface member declaration Assets/Scripts/Manager/ResourceManager.cs(16,98): error CS1519: Unexpected symbol `(' in class, struct, or interface member declaration Assets/Scripts/Manager/ResourceManager.cs(46,60): error CS1519: Unexpected symbol `=>' in class, struct, or interface member declaration Assets/Scripts/Manager/ResourceManager.cs(46,74): error CS1519: Unexpected symbol `=' in class, struct, or interface member declaration Assets/Scripts/Manager/ResourceManager.cs(46,80): error CS1519: Unexpected symbol `;' in class, struct, or interface member declaration Assets/Scripts/Manager/ResourceManager.cs(47,56): error CS1519: Unexpected symbol `=>' in class, struct, or interface member declaration Assets/Scripts/Manager/ResourceManager.cs(47,70): error CS1519: Unexpected symbol `=' in class, struct, or interface member declaration Assets/Scripts/Manager/ResourceManager.cs(47,76): error CS1519: Unexpected symbol `;' in class, struct, or interface member declaration Assets/Scripts/Manager/ResourceManager.cs(48,57): error CS1519: Unexpected symbol `=>' in class, struct, or interface member declaration Assets/Scripts/Manager/ResourceManager.cs(48,68): error CS1519: Unexpected symbol `=' in class, struct, or interface member declaration Assets/Scripts/Manager/ResourceManager.cs(48,74): error CS1519: Unexpected symbol `;' in class, struct, or interface member declaration Assets/Scripts/Manager/ResourceManager.cs(64,27): error CS1525: Unexpected symbol `<internal>' Assets/Scripts/Manager/ResourceManager.cs(73,27): error CS1525: Unexpected symbol `<internal>' Assets/Scripts/Manager/ResourceManager.cs(82,42): error CS1525: Unexpected symbol `<internal>' Assets/Scripts/Manager/ResourceManager.cs(82,13): warning CS0642: Possible mistaken empty statement Assets/Scripts/Manager/ResourceManager.cs(105,29): error CS1525: Unexpected symbol `.', expecting `[', or `identifier' Assets/Scripts/Manager/ResourceManager.cs(106,29): error CS1525: Unexpected symbol `.', expecting `[', or `identifier' Assets/Scripts/Manager/ResourceManager.cs(110,35): error CS1525: Unexpected symbol `<internal>' Assets/Scripts/Manager/ResourceManager.cs(112,29): error CS1525: Unexpected symbol `.', expecting `[', or `identifier' Assets/Scripts/Manager/ResourceManager.cs(113,26): error CS1525: Unexpected symbol `.', expecting `[', or `identifier' Assets/Scripts/Manager/ResourceManager.cs(127,29): error CS1525: Unexpected symbol `.', expecting `[', or `identifier' Assets/Scripts/Manager/ResourceManager.cs(140,31): error CS1525: Unexpected symbol `<internal>' Assets/Scripts/Manager/ResourceManager.cs(145,95): error CS1525: Unexpected symbol `<internal>' Assets/Scripts/Manager/ResourceManager.cs(151,33): error CS1525: Unexpected symbol `.', expecting `[', or `identifier' Assets/Scripts/Manager/ResourceManager.cs(181,14): error CS1519: Unexpected symbol `if' in class, struct, or interface member declaration Assets/Scripts/Manager/ResourceManager.cs(181,25): error CS1519: Unexpected symbol `!=' in class, struct, or interface member declaration Assets/Scripts/Manager/ResourceManager.cs(184,28): error CS1519: Unexpected symbol `return' in class, struct, or interface member declaration Assets/Scripts/Manager/ResourceManager.cs(184,42): error CS1519: Unexpected symbol `;' in class, struct, or interface member declaration Assets/Scripts/Manager/ResourceManager.cs(186,39): error CS1041: Identifier expected Assets/Scripts/Manager/ResourceManager.cs(187,55): error CS1018: Keyword `this' or `base' expected Assets/Scripts/Manager/ResourceManager.cs(186,17): error CS1520: Class, struct, or interface method must have a return type Assets/Scripts/Manager/ResourceManager.cs(189,30): error CS1519: Unexpected symbol `(' in class, struct, or interface member declaration Assets/Scripts/Manager/ResourceManager.cs(191,16): error CS1518: Expected `class', `delegate', `enum', `interface', or `struct' Assets/Scripts/Manager/ResourceManager.cs(197,29): error CS0116: A namespace can only contain types and namespace declarations Assets/Scripts/Manager/ResourceManager.cs(230,27): error CS1525: Unexpected symbol `<internal>' Assets/Scripts/Manager/ResourceManager.cs(229,13): warning CS0642: Possible mistaken empty statement Assets/Scripts/Manager/ResourceManager.cs(221,22): error CS0116: A namespace can only contain types and namespace declarations Assets/Scripts/Manager/ResourceManager.cs(236,21): error CS0116: A namespace can only contain types and namespace declarations Assets/Scripts/Manager/ResourceManager.cs(253,14): error CS0116: A namespace can only contain types and namespace declarations Assets/Scripts/Manager/ResourceManager.cs(259,5): error CS8025: Parsing error
最新发布
07-08
### Excel VBA 中 Unexpected Identifier 语法错误的解决方案 在编写 Excel VBA 脚本时,如果遇到 `Unexpected identifier` 的语法错误,通常是因为代码中的某些部分不符合 VBA 的语法规则。以下是可能导致该问题的一些常见原因及其对应的解决方法: #### 1. 错误拼写的关键字或变量名 VBA 对大小写不敏感,但如果关键字或内置对象名称被错误书写,则会引发此错误。例如,将 `Sub` 写成 `SUb` 或者将 `Range` 写成 `Rang` 都可能触发此类错误。 - **解决方法**: 检查并修正所有关键词和变量名的拼写[^1]。 ```vba ' 正确示例 Sub CorrectExample() Dim myVariable As String myVariable = "Test" End Sub ``` --- #### 2. 缺少必要的括号或分隔符 在调用函数或传递参数时,缺少括号、逗号或其他必要字符也可能导致 `Unexpected identifier` 错误。例如,在使用 `MsgBox` 函数时不加括号或将多个参数混在一起可能会出现问题。 - **解决方法**: 确保每一段代码都严格遵循 VBA 的语法规则,并检查所有的括号是否匹配以及参数之间是否有正确的分隔符[^2]。 ```vba ' 正确示例 MsgBox ("这是一个测试消息"), vbOKOnly, "提示框标题" ``` --- #### 3. 不支持的操作尝试修改外部单元格值 当试图通过自定义函数直接更改工作表上的其他单元格内容时(如 `Cells(3, 6) = "aaa"`),这违反了 Excel 用户定义函数 (UDF) 的设计原则——它们仅用于计算返回值而不应影响其他区域的数据状态。因此会产生类似的错误反馈。 - **解决方法**: 如果需要执行更复杂操作建议改用宏而不是单纯依赖于公式内的调用方式来实现目标功能[^1]。 ```vba Function SafeCustomFunction(inputValue As Double) As Double ' 只能返回数值而不能改变任何地方的状态 SafeCustomFunction = inputValue * 2 End Function ``` --- #### 4. 使用未声明的对象或变量前忘记初始化它 如果没有先给某个特定类型的实例分配内存空间就立即访问其属性或者方法的话同样会造成这样的异常情况发生;另外对于数组来说也是如此,必须事先指定好维度之后才能正常使用其中元素位置索引进行读取/赋值动作等等... - **解决办法:** 总是在实际运用之前做好充分准备包括但不限于设置初始值或者是创建新实体出来供后续逻辑流程所利用到为止[^2]. ```vba Dim ws As Worksheet Set ws = ThisWorkbook.Sheets("Sheet1") ' 初始化 worksheet 实例 ws.Cells(1, 1).Value = "Hello World!" ``` --- ### 结论 综上所述,要有效应对Excel VBA环境中可能出现的各种意想不到的身份验证失败状况下的具体表现形式就需要我们从基础层面出发逐一排查潜在隐患所在之处直至彻底根除这些问题根源为止才行啊!
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