最近看了看Highlighing System插件,研究了下简单的高亮显示物体轮廓
1.在摄像机上添加Highlighing Renderer组件,
2.给要高亮显示的物体,添加Highlighter组件。也可以在脚本里添加:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HighlightingSystem;public class mouse : MonoBehaviour { bool bf = true;
bool bf1 = true;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
private void OnMouseEnter()
{
OnTap();
}
private void OnMouseExit()
{
gameObject.GetComponent<Highlighter>().enabled = false;
}
void OnTap()
{
//Highlighter h = gameObject.AddComponent<Highlighter>(); gameObject.GetComponent<Highlighter>().enabled = true;
Highlighter h = gameObject.GetComponent<Highlighter>();
//h.ConstantOn(Color.red)//使物体单一颜色的高亮显示
//h.ConstantOffImmediate();//关闭单一颜色
h.FlashingOn(Color.red, Color.cyan, 2f);//闪烁显示两种颜色,数值越大闪的越快。
}
}