命令模式:将一个请求封装成一个对象,从而使你可用不同的请求对客户进行参数化;对请求排队或记录请求日志,以及支持可撤销的操作
解下来: 一家烧烤店,人们去那里吃烧烤,需要点菜的名字和传唤服务员告知厨师烧烤哪些东西。
//烤肉串者
public class Barbecuer
{
//烤羊肉
public void BakeMutton()
{
Console.WriteLine("烤羊肉串");
}
//烤鸡翅
public void BakeChickenWing()
{
Console.WriteLine("烤鸡翅");
}
}
//抽象命令
public abstract class Command
{
protected Barbecuer receiver;
public Command(Barbecuer receiver)
{
this.receiver = receiver;
}
//执行命令
public abstract void ExcuteCommand();
}
//具体命令
//烤羊肉串命令
public class BakeMuttonCommand : Command
{
public BakeMuttonCommand(Barbecuer receiver) : base(receiver) { }
public override void ExcuteCommand()
{
receiver.BakeMutton();
}
}
//烤鸡翅命令
public class BakeChickenWingCommand : Command
{
public BakeChickenWingCommand(Barbecuer receiver) : base(receiver) { }
public override void ExcuteCommand()
{
receiver.BakeChickenWing();
}
}
//服务员类
public class Waiter
{
private List<Command> orders = new List<Command>();
//设置顶大
public void SetOrder(Command command)
{ //CommandPattern 是当命名空间的名字
if (command.ToString() == "CommandPattern.BakeChickenWingCommand")
{
Console.WriteLine("服务员:鸡翅没了,清点别的烧烤");
}
else
{
orders.Add(command);
Console.WriteLine("增加订单:"+command.ToString()+" 时间:"+DateTime.Now.ToString());
}
}
//取消订单
public void CancelOrder(Command command)
{
orders.Remove(command);
}
//通知全部执行
public void Notify()
{
foreach (var item in orders)
{
item.ExcuteCommand();
}
}
}
在main方法中调用:
static void Main(string[] args)
{
Barbecuer boy = new Barbecuer();
Command bakeMuttonCommand1 = new BakeMuttonCommand(boy);
Command bakeMuttonCommand2 = new BakeMuttonCommand(boy);
Command bakeChicken = new BakeChickenWingCommand(boy);
Waiter girl = new Waiter();
girl.SetOrder(bakeMuttonCommand1);
girl.SetOrder(bakeMuttonCommand2);
girl.SetOrder(bakeChicken);
girl.Notify();
Console.ReadLine();
}
想来这里大家还有些不是很清晰的地方,感觉理解不到位。
public abstract class NewCommand
{
protected Receiver receiver;
public NewCommand(Receiver receiver)
{
this.receiver = receiver;
}
//执行命令
public abstract void ExcuteCommand();
}
public class Receiver
{
public void Action()
{
Console.WriteLine("执行请求");
}
}
public class ConcreteCommand : NewCommand
{
public ConcreteCommand(Receiver receiver) : base(receiver) { }
public override void ExcuteCommand()
{
receiver.Action();
}
}
public class Invoker
{
private NewCommand command;
public void SetCommand(NewCommand command)
{
this.command = command;
}
public void ExcecuteCommand()
{
command.ExcuteCommand();
}
}
static void Main(string[] args)
{
Receiver r = new Receiver();
NewCommand nc = new ConcreteCommand(r);
Invoker i = new Invoker();
i.SetCommand(nc);
i.ExcecuteCommand();
Console.ReadLine();
}