一、圆形
/*
@ radius 圆形的半径
@ material 材质
@ offset 重心偏移
*/
static PhysicsBody* createCircle(float radius,
const PhysicsMaterial& material = PHYSICSBODY_MATERIAL_DEFAULT,
const Vec2& offset = Vec2::ZERO
);
二、矩形
/*
@size 盒子的尺寸
@其他同上
*/
static PhysicsBody* createBox(const Size& size,
const PhysicsMaterial& material = PHYSICSBODY_MATERIAL_DEFAULT,
const Vec2& offset = Vec2::ZERO
);