using System.Collections;
using UnityEngine;
using UnityEngine.UI;
public class MyImage : MonoBehaviour {
VertexHelper vertexHelper = new VertexHelper();
Mesh mesh;
MeshFilter meshFilter;
MeshFilter MeshFilter
{
get
{
if (meshFilter == null)
{
meshFilter = gameObject.AddComponent<MeshFilter>();
}
return meshFilter;
}
}
MeshRenderer meshRenderer;
MeshRenderer MeshRenderer
{
get
{
if (meshRenderer == null)
{
meshRenderer = gameObject.AddComponent<MeshRenderer>();
}
return meshRenderer;
}
}
MeshCollider meshCollider;
MeshCollider MeshCollider
{
get
{
if (meshCollider == null)
{
meshCollider = gameObject.AddComponent<MeshCollider>();
}
Unity中从顶点开始显示一个Image
最新推荐文章于 2023-10-23 13:33:36 发布