void Start()
{
//获取MeshRender;
MeshRenderer[] meshRenders = GetComponentsInChildren<MeshRenderer>();
//材质;
Material[] mats = new Material[meshRenders.Length];
for (int i = 0; i < meshRenders.Length; i++)
{
mats[i] = meshRenders[i].share
一种Unity中将Mesh合并的方法
最新推荐文章于 2025-06-28 15:56:55 发布