<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[qq_33390664的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/qq_33390664</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; qq_33390664]]></copyright><item><title><![CDATA[Unity Cinemachine2.8.4 (CinemachineInputProvider.cs)]]></title><link>https://blog.youkuaiyun.com/qq_33390664/article/details/122857788</link><guid>https://blog.youkuaiyun.com/qq_33390664/article/details/122857788</guid><author>qq_33390664</author><pubDate>Thu, 10 Feb 2022 11:54:13 +0800</pubDate><description><![CDATA[问题：


在unity2019.4.1中导入2.8.4版本，在使用InputSystem时报错：

The modifier 'static' is not valid for this item.


这个版本的代码写了一个静态本地函数，这个语法需要c#8.0。

解决：


使用更高版本的unity，或者使用2.8.3版本的插件包。

...]]></description><category></category></item><item><title><![CDATA[Perforce (Connect to server failed； check $P4PORT.)]]></title><link>https://blog.youkuaiyun.com/qq_33390664/article/details/122560660</link><guid>https://blog.youkuaiyun.com/qq_33390664/article/details/122560660</guid><author>qq_33390664</author><pubDate>Tue, 18 Jan 2022 15:17:36 +0800</pubDate><description><![CDATA[问题：


PS C:\WINDOWS\system32&gt; p4 help
Perforce client error:
    Connect to server failed; check $P4PORT.
    TCP connect to perforce:1666 failed.
    不知道这样的主机。


解决：


P4V-&gt;Edit-&gt;Preferences-&gt;Connections-&gt;Change Settings

...]]></description><category></category></item><item><title><![CDATA[Unity Shader (Shader error in ‘xxx‘: invalid subscript ‘boxMax‘)]]></title><link>https://blog.youkuaiyun.com/qq_33390664/article/details/117652825</link><guid>https://blog.youkuaiyun.com/qq_33390664/article/details/117652825</guid><author>qq_33390664</author><pubDate>Mon, 07 Jun 2021 10:51:09 +0800</pubDate><description><![CDATA[添加


    UnityGIInput d;
	d.light = light;
	d.worldPos = posWorld;
	d.worldViewDir = -eyeVec;
	d.atten = atten;
	#if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON)
		d.ambient = 0;
		d.lightmapUV = i_ambientOrLightmapUV;
	#else
		d.ambient = i_ambient]]></description><category></category></item><item><title><![CDATA[Unity Animator.ResetTrigger (Parameter ‘Hash 0‘ does not exist)]]></title><link>https://blog.youkuaiyun.com/qq_33390664/article/details/116980333</link><guid>https://blog.youkuaiyun.com/qq_33390664/article/details/116980333</guid><author>qq_33390664</author><pubDate>Tue, 18 May 2021 11:09:16 +0800</pubDate><description><![CDATA[for (int i = 0; i &lt; animator.parameterCount; i++)
{
    animator.ResetTrigger(i);
}
animator.Play("Idle");

出现提示Warning：Parameter 'Hash 0' does not exist.

使用下面代码代替：


foreach (var parameter in animator.parameters)
{
    animator.ResetTrigger(parameter.]]></description><category></category></item><item><title><![CDATA[Python CSV （身份证或电话号码保存后显示为科学计数法E+的问题）]]></title><link>https://blog.youkuaiyun.com/qq_33390664/article/details/106960445</link><guid>https://blog.youkuaiyun.com/qq_33390664/article/details/106960445</guid><author>qq_33390664</author><pubDate>Thu, 25 Jun 2020 17:42:36 +0800</pubDate><description><![CDATA[rows=[]
for rider in riders:
    rows.append([rider.name,'\t'+rider.phonenumber,'\t'+rider.id,rider.haswallet])

数字前面加上'\t'
]]></description><category></category></item><item><title><![CDATA[Python sqlite3 （no such table:xxx）]]></title><link>https://blog.youkuaiyun.com/qq_33390664/article/details/106855887</link><guid>https://blog.youkuaiyun.com/qq_33390664/article/details/106855887</guid><author>qq_33390664</author><pubDate>Fri, 19 Jun 2020 14:41:41 +0800</pubDate><description><![CDATA[db_name='coachdata.sqlite'

connection = sqlite3.connect(db_name)

cursor=connection.cursor()

results=cursor.execute("""SELECT name FROM athletes""")

程序报错，提示“No such table：athletes”。

原因：sqlite3创建了一个新的“coachdata.sqlite”数据库文件，新的数据库里当然找不到任何表。

解决方法：使用绝对路径读]]></description><category></category></item></channel></rss>