
unity游戏相关技术分享
该专栏主要分享一些关于unity游戏开发中遇到的问题,或者unity的一些技术知识
程序员小胖
这个作者很懒,什么都没留下…
展开
-
unity 打表工具
using Excel;using System;using System.Collections.Generic;using System.Data;using System.IO;using System.Linq;using System.Text;using UnityEditor;using UnityEngine;namespace XiaoNiu.DropsofWater{ public class ExcelDataTool { priv原创 2020-09-11 17:13:29 · 764 阅读 · 0 评论 -
unity svn窗口工具
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEditor;using System.Diagnostics;using UnityEditor.PackageManager;using System;public class SVNToolByUnity:Editor{static string curProjectPath = System.Environme原创 2020-09-11 17:12:04 · 263 阅读 · 0 评论 -
jenkins .bat脚本
set cur=%~dp0Unity2018.exe -quit -batchmode -executeMethod MBundleTools.BuilderAB -logFile “E:\file1.txt” -projectPath %cd%…set cur=%~dp0set curdir=…\clientset luaproto_path=…\Assets\Lua\Protolset csharp_path=…\Assets\Scripts\AllListenID\Protobuf_Data原创 2020-07-17 14:06:16 · 633 阅读 · 0 评论 -
总结的一些语言基础和unity基础
using System;using System.Collections;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;using UnityEngine;namespace Assets.UnityEngin.test{ ...原创 2020-04-09 14:52:15 · 201 阅读 · 0 评论 -
总结四
using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;using UnityEditor;using UnityEngine;using UnityEngine.Networking;namespace Asset...原创 2020-01-09 17:07:31 · 177 阅读 · 0 评论 -
Unity资源处理机制(Assets/WWW/AssetBundle/...)读取和加载资源方式详解
https://blog.youkuaiyun.com/swj524152416/article/details/54022282原创 2019-12-04 15:16:04 · 316 阅读 · 0 评论 -
双击shader脚本,用sublinetext打开shader脚本
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEditor;using System;public class ShaderEditor : Editor{ [UnityEditor.Callbacks.OnOpenAssetAttribute(1)...原创 2019-10-24 13:16:01 · 304 阅读 · 0 评论 -
Lua的包与模块
--lua的包与模块--定义了一个名为Student的模块Student={Chinese=90,math=100,English=60}--模块的三个方法function Student.printChinese() print(Student.Chinese)endfunction Student.printMath() print(Student.math)...原创 2019-10-18 15:41:44 · 168 阅读 · 0 评论 -
Lua面向对象
--lua的面向对象:创建一个类--元表Rectangle={area=0,length=0,breadth=0}--创建一个对象function Rectangle:New(o,length,breadth) o = o or {} setmetatable(o, self) --查找 self.__index=self self.length=l...原创 2019-10-18 15:29:04 · 120 阅读 · 0 评论 -
扩展unity自带组件的Inspector面板
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEditor;//扩展unity自带组件的Inspector面板public class CameraEditor : Editor{ public override void OnInspectorGUI...原创 2019-10-16 10:47:57 · 375 阅读 · 0 评论 -
unity蛮牛游戏API
http://docs.manew.com/Script/index.htm原创 2019-10-14 19:28:00 · 1134 阅读 · 0 评论 -
Sence编辑器
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEditor;//之定义senceEditor脚本[CustomEditor(typeof(SenceEditor))]public class SenceTest :Editor { private v...原创 2019-10-14 19:20:31 · 238 阅读 · 0 评论 -
窗口绘制面板
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEditor;public class WindowTest : EditorWindow{ [MenuItem("Tools/TestWindow")] static void AddWindow...原创 2019-10-12 15:52:22 · 387 阅读 · 0 评论 -
unity 3d换装之 SkinMeshRenderer
https://blog.youkuaiyun.com/kenkao/article/details/79928166原创 2019-09-04 16:33:22 · 1104 阅读 · 0 评论 -
unity常用组件及分析
https://www.cnblogs.com/revoid/p/6553651.html原创 2019-09-06 13:23:54 · 1363 阅读 · 0 评论 -
UGUI和fairyGUI的区别
https://blog.youkuaiyun.com/yangxun983323204/article/details/78490097原创 2019-09-06 17:28:01 · 9150 阅读 · 0 评论 -
unity bat常用语句及修改技巧
前言最近工作需要用到bat,以前没有用过。一周快速开发下来,总结我自己最常用的方法。语句注释在echo off的情况下,两者都可以用。在echo on的情况下,只有@rem可以用。pause是等待输入rem 注释1@rem 注释2::注释3123输出“”适用于对象,如果输出加上“”,就是直接输出双引号的意思。而空格是默认的分割符。echo=是单纯换行echo hell...原创 2019-08-30 16:14:58 · 339 阅读 · 0 评论