图片来自于https://blog.youkuaiyun.com/qq_28768929/article/details/54340567
可以看到流程中有yield waitforFixedUpdate,yield null, yield waitforSeconds, yield waitforEndOfFrame.
unity的Cortinue是按照顺序在monoBehhaviour中执行的,并且如果脚本被禁用了,那么这个Coroutine也就不会再执行了。
public void Start()
{
StartCoroutine(Func());
}
IEnumerator Func()
{
yield return new WaitForSeconds(3.0f);
Debug.Log("ttt");
yield return null;
}