1、SurfaceView是View类的子类,在实现游戏绘图方面或者绘图任务繁重等方面时,SurfaceView比View更优秀,因为View有以下缺陷:
①View缺乏双缓冲机制
②当程序需要更新View上的图片是,程序必须重绘View上显示的整张图片
③新线程无法直接更新View上的组件
所以在游戏绘图中的人物、背景,一般都是推荐使用SurfaceView。
SurfaceView一般会与SurfaceHolder结合使用,SurfaceHolder是SurfaceView的管理器,是用于与之相关联的SurfaceView上绘图和管理其生命周期,调用SurfaceView的getHolder()方法获得SurfaceView相关联的SurfaceHolder实例。
SurfaceHolder的常用方法:
(1)、abstract void addCallback(SurfaceHolder.Callback callback);
// 给SurfaceView当前的持有者一个回调对象。
(2)、abstract Canvas lockCanvas();
// 锁定画布,一般在锁定后就可以通过其返回的画布对象Canvas,在其上面画图等操作了。
(3)、abstract Canvas lockCanvas(Rect dirty);
// 锁定画布的某个区域进行画图等..因为画完图后,会调用下面的unlockCanvasAndPost来改变显示内容。
// 相对部分内存要求比较高的游戏来说,可以不用重画dirty外的其它区域的像素,可以提高速度。
(4)、abstract void unlockCanvasAndPost(Canvas canvas);
// 结束锁定画图,并提交改变。
2、实现步骤:
①继承SurfaceView
②实现SurfaceHolder.Callback接口方法:
(1)public void surfaceChanged(SurfaceHolder holder,int format,int width,int height){} //在surface的大小发生改变时激发
(2)public void surfaceCreated(SurfaceHolder holder){} //在创建时激发,一般在这里调用画图的线程。
(3)public void surfaceDestroyed(SurfaceHolder holder) {} //销毁时激发,一般在这里将画图的线程停止、释放。
3、总结过程
继承SurfaceView并实现SurfaceHolder.Callback接口
---->SurfaceView.getHolder()获得SurfaceHolder对象
---->SurfaceHolder.addCallback(callback)添加回调函数
---->SurfaceHolder.lockCanvas()获得Canvas对象并锁定画布
----> Canvas绘画
---->SurfaceHolder.unlockCanvasAndPost(Canvas canvas)结束锁定画图,并提交改变,将图形显示。
具体实现的代码:
public class MyView extends SurfaceView implements SurfaceHolder.Callback{
private SurfaceHolder holder;
private boolean hasSuface;
private Bitmap back;
private Bitmap[] fishs;
//记录绘制第几张鱼的图片
private int fishIndex = 0;
//鱼初始的位置
private float fishX = 778;
private float fishY = 500;
//鱼游动的角度
private int fishAngle = new Random().nextInt(60);
//鱼游动的速度
private float fishSpeed = 6;
Matrix matrix = new Matrix();
private UpdateViewThread updateThread;
public MyView(Context context, AttributeSet attrs) {
super(context, attrs);
// TODO Auto-generated constructor stub
holder = getHolder();
holder.addCallback(this);
hasSuface = false;
back = BitmapFactory.decodeResource(context.getResources(), R.drawable.fishbg);
fishs = new Bitmap[10];
for (int i = 0; i < fishs.length; i++) {
try {
int fishId = R.drawable.class.getField("fish" + i).getInt(null);
fishs[i] = BitmapFactory.decodeResource(context.getResources(), fishId);
} catch (Exception e) {
// TODO: handle exception
}
}
}
private void resume() {
// TODO Auto-generated method stub
if(updateThread == null){
updateThread = new UpdateViewThread();
if (hasSuface) {
updateThread.start();
}
}
}
private void pause() {
// TODO Auto-generated method stub
if(updateThread != null){
updateThread.requestExitAndWait();
updateThread = null;
}
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
// TODO Auto-generated method stub
hasSuface = true;
resume();
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
// TODO Auto-generated method stub
if (updateThread != null) {
updateThread.onWindowResize(width, height);
}
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub
hasSuface = false;
pause();
}
class UpdateViewThread extends Thread{
private boolean done;
public UpdateViewThread() {
super();
// TODO Auto-generated constructor stub
done = false;
}
@Override
public void run() {
// TODO Auto-generated method stub
super.run();
SurfaceHolder surfaceHolder = holder;
while(!done){
//锁定,并返回到要绘图的Canvas
Canvas canvas = holder.lockCanvas();
//绘制背景图片
canvas.drawBitmap(back, 0, 0, null);
if(fishX < 0){
fishX = 778;
fishY = 500;
fishAngle = new Random().nextInt(60);
}
if (fishY < 0) {
fishX = 778;
fishY = 500;
fishAngle = new Random().nextInt(60);
}
matrix.reset();
matrix.setRotate(fishAngle);
matrix.postTranslate(fishX -= fishSpeed * Math.cos(Math.toRadians(fishAngle)),
fishY -= fishSpeed * Math.sin(fishAngle));
canvas.drawBitmap(fishs[fishIndex++ % fishs.length], matrix, null);
surfaceHolder.unlockCanvasAndPost(canvas);
try {
sleep(60);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
public void onWindowResize(int width, int height) {
// TODO Auto-generated method stub
//处理SurfaceView的大小改变事件
}
public void requestExitAndWait() {
// TODO Auto-generated method stub
done = true;
try {
join();
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}