4.2动态加载特效

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Test : MonoBehaviour
{

    GameObject particleGo;

    ParticleSystem particle;
    // Start is called before the first frame update
    void Start()
    {
       // GameObject parent = GameObject.Find("GameObject")
        //22_RFX_Fire_Campfire1
        particleGo = GameObject.Instantiate(Resources.Load<GameObject>("22_RFX_Fire_Campfirel"));
       // particleGo = GameObject.Instantiate(Resources.Load<GameObject>("F:\\GameUnity\\StudyUnity\\粒子特效\\TeXiaoLiZi\\Assets\\Resources\\22_RFX_Fire_Campfirel"));
        particleGo.transform.position = transform.position;
        //particle = particleGo.GetComponent<ParticleSystem>();

        //修改属性
        ParticleSystem.MainModule mainModule = particle.main;
        mainModule.loop = true;
    }

    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown("a"))
        {
            particle.Play();
        }
        if (Input.GetKeyDown("b"))
        {
            particle.Stop();
        }
        if (Input.GetKeyDown("c"))
        {
            particle.Pause();
        }

        if (Input.GetKeyDown("d"))
        {
            Destroy(particleGo);
        }
       
    }
}

碰撞:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Test : MonoBehaviour
{

    // Start is called before the first frame update
    void Start()
    {
      
    }

    // Update is called once per frame
    void Update()
    {
       
    }

    private void OnParticleCollision(GameObject go)
    {
        Debug.Log("粒子发生了碰撞,碰到了物体:" + go.name);
    }
}

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