float x1 = 0;
float x2 = 0;
float y1 = 0;
float y2 = 0;
int move=100;//移动距离
View.OnTouchListener onTouch=new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
if(event.getAction() == MotionEvent.ACTION_DOWN) {//当手指按下的时候
x1 = event.getX();
y1 = event.getY();
}
if(event.getAction() == MotionEvent.ACTION_UP) {//当手指离开的时候
x2 = event.getX();
y2 = event.getY();
if (y1 - y2 > move && (y1 - y2) > (x1 - x2) && (y1 - y2) > (x2 - x1)) {
Toast.makeText(MainActivity.this, "向上滑", Toast.LENGTH_SHORT).show();
} else if (y2 - y1 > move && (y2 - y1) > (x1 - x2) && (y2 - y1) > (x2 - x1)) {
Toast.makeText(MainActivity.this, "向下滑", Toast.LENGTH_SHORT).show();
} else if (x1 - x2 > move) {
Toast.makeText(MainActivity.this, "向左滑", Toast.LENGTH_SHORT).show();
} else if (x2 - x1 > move) {
Toast.makeText(MainActivity.this, "向右滑", Toast.LENGTH_SHORT).show();
}
}
return true;
}
};
2.判断左右还是上下划动决定拦截事件
float x1 = 0;
float x2 = 0;
float y1 = 0;
float y2 = 0;
int move=100;//移动距离
@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
int action = ev.getAction();
switch (action) {
case MotionEvent.ACTION_DOWN:
x1 = ev.getX();
y1 = ev.getY();
break;
case MotionEvent.ACTION_MOVE:
x2 = ev.getX();
y2 = ev.getY();
AutoLog.v("滑动数据:"+(x1-x2)+" == "+(y1-y2));
if (Math.abs(x1 - x2) >= Math.abs(y1-y2)) {//左右波动大于上下波动
AutoLog.v("左右滑");
return false;
} else {
AutoLog.v("上下滑");
}
break;
case MotionEvent.ACTION_UP:
break;
}
return super.onInterceptTouchEvent(ev);
}