把以下代码绑定到摄像机
- using UnityEngine;
- using System.Collections;
- public class FollowTarget : MonoBehaviour {
- public Transform playerTransform; //把运动物体拖放到此处
- private Vector3 offset;
- // Use this for initialization
- void Start () {
- offset = transform.position - playerTransform.position; //计算初始物体与相机的偏移距离
- }
- // Update is called once per frame
- void Update () {
- transform.position = playerTransform.position + offset; //运动物体当前位置 加上 原始偏移
- }
- }