Six Tiny But Awesome ES6 Features

本文介绍了ES6中六个非常实用的新特性,包括更灵活的对象字面量设置语法、简洁的箭头函数、高效的find/findIndex方法、强大的扩展运算符、方便的模板字符串以及默认参数值。这些新增功能简化了开发流程并提高了代码效率。

摘要生成于 C知道 ,由 DeepSeek-R1 满血版支持, 前往体验 >

Everyone in the JavaScript community loves new APIs, syntax updates, and features -- they provide better, smarter, more efficient ways to accomplish important tasks.  ES6 brings forth a massive wave of new goodies and the browser vendors have worked hard over the past year to get those language updates into their browser.  While there are big updates, some of the smaller language updates have put a massive smile on my face; the following are six of my favorite new additions within the JavaScript language!

1.  Object [key] setting syntax

One annoyance JavaScript developers have had for ages is not being able to set a variable key's value within an object literal declaration -- you had to add the key/value after original declaration:

// *Very* reduced example
let myKey = 'key3';
let obj = {
    key1: 'One',
    key2: 'Two'
};
obj[myKey] = 'Three';
At best this pattern is inconvenient and at worst it's confusing and ugly.  ES6 provides developers a way out of this mess:

let myKey = 'variableKey';
let obj = {
    key1: 'One',
    key2: 'Two',
    [myKey]: 'Three' /* yay! */
};

Wrapping the variable key in [] allows developers to get everything done within one statement!

2.  Arrow Functions

You don't need to have kept up with every ES6 change to know about arrow functions -- they've been the source of much talk and some confusion (at least initially) to JavaScript developers.  While I could write multiple blog posts to explain each facet of the arrow function, I want to point out how arrow functions provide a method for condensed code for simple functions:

// Adds a 10% tax to total
let calculateTotal = total => total * 1.1;
calculateTotal(10) // 11

// Cancel an event -- another tiny task
let brickEvent = e => e.preventDefault();
document.querySelector('div').addEventListener('click', brickEvent);

No function or return keywords, sometimes not even needing to add () -- arrow functions are a great coding shortcut for simple functions.

3.  find/findIndex

JavaScript gives developers Array.prototype.indexOf to get the index of a given item within an array, but indexOf doesn't provide a method to calculate the desired item condition; you also need to search for an exact known value.  Enter find and findIndex -- two methods for searching an array for the first match of a calculated value:

let ages = [12, 19, 6, 4];

let firstAdult = ages.find(age => age >= 18); // 19
let firstAdultIndex = ages.findIndex(age => age >= 18); // 1

find and findIndex, through allowing a calculated value search, also prevent unnecessary side effects and looping through possible values!

4.  The Spread Operator: ... 

The spread operator signals that an array or iterable object should have its contents split into separate arguments within a call.  A few examples:

// Pass to function that expects separate multiple arguments
// Much like Function.prototype.apply() does
let numbers = [9, 4, 7, 1];
Math.min(...numbers); // 1

// Convert NodeList to Array
let divsArray = [...document.querySelectorAll('div')];

// Convert Arguments to Array
let argsArray = [...arguments];

The awesome added bonus is being able to convert iterable objects (NodeListarguments, etc.) to true arrays -- something we've used Array.from or other hacks to do for a long time.

5.  Template Literals

Multiline strings within JavaScript were originally created by either concatenation or ending the line with a \ character, both of which can be difficult to maintain.   Many developers and even some frameworks started abusing <script> tags to encapsulate multiline templates, others actually created the elements with the DOM and used outerHTML to get the element HTML as a string.

ES6 provides us template literals, whereby you can easily create multiline strings using backticks characters:

// Multiline String
let myString = `Hello

I'm a new line`; // No error!

// Basic interpolation
let obj = { x: 1, y: 2 };
console.log(`Your total is: ${obj.x + obj.y}`); // Your total is: 3

Of course template literals allow you to create more than multiline strings, like simple to advanced interpolation, but just the ability to create multiline strings elegantly puts a smile on my face.

6.  Default Argument Values

Providing default argument values in function signatures is an ability provided by many server-side languages like python and PHP, and now we have that ability within JavaScript:

// Basic usage
function greet(name = 'Anon') {
  console.log(`Hello ${name}!`);
}
greet(); // Hello Anon!

// You can have a function too!
function greet(name = 'Anon', callback = function(){}) {
  console.log(`Hello ${name}!`);

  // No more "callback && callback()" (no conditional)
  callback();
}

// Only set a default for one parameter
function greet(name, callback = function(){}) {}

Other languages may throw a warning if arguments without a default value aren't provided but JavaScript will continue to set those argument values to undefined.

The six features I've listed here are just a drop in the bucket of what ES6 provides developers but they're features we'll use frequently without thinking anything of it.  It's these tiny additions that oftentimes don't get attention but become core to our coding.

Did I leave anything out?  Let me know what small additions to JavaScript you love!




基于数据挖掘的音乐推荐系统设计与实现 需要一个代码说明,不需要论文 采用python语言,django框架,mysql数据库开发 编程环境:pycharm,mysql8.0 系统分为前台+后台模式开发 网站前台: 用户注册, 登录 搜索音乐,音乐欣赏(可以在线进行播放) 用户登陆时选择相关感兴趣的音乐风格 音乐收藏 音乐推荐算法:(重点) 本课题需要大量用户行为(如播放记录、收藏列表)、音乐特征(如音频特征、歌曲元数据)等数据 (1)根据用户之间相似性或关联性,给一个用户推荐与其相似或有关联的其他用户所感兴趣的音乐; (2)根据音乐之间的相似性或关联性,给一个用户推荐与其感兴趣的音乐相似或有关联的其他音乐。 基于用户的推荐和基于物品的推荐 其中基于用户的推荐是基于用户的相似度找出相似相似用户,然后向目标用户推荐其相似用户喜欢的东西(和你类似的人也喜欢**东西); 而基于物品的推荐是基于物品的相似度找出相似的物品做推荐(喜欢该音乐的人还喜欢了**音乐); 管理员 管理员信息管理 注册用户管理,审核 音乐爬虫(爬虫方式爬取网站音乐数据) 音乐信息管理(上传歌曲MP3,以便前台播放) 音乐收藏管理 用户 用户资料修改 我的音乐收藏 完整前后端源码,部署后可正常运行! 环境说明 开发语言:python后端 python版本:3.7 数据库:mysql 5.7+ 数据库工具:Navicat11+ 开发软件:pycharm
MPU6050是一款广泛应用在无人机、机器人和运动设备中的六轴姿态传感器,它集成了三轴陀螺仪和三轴加速度计。这款传感器能够实时监测并提供设备的角速度和线性加速度数据,对于理解物体的动态运动状态至关重要。在Arduino平台上,通过特定的库文件可以方便地与MPU6050进行通信,获取并解析传感器数据。 `MPU6050.cpp`和`MPU6050.h`是Arduino库的关键组成部分。`MPU6050.h`是头文件,包含了定义传感器接口和函数声明。它定义了类`MPU6050`,该类包含了初始化传感器、读取数据等方法。例如,`begin()`函数用于设置传感器的工作模式和I2C地址,`getAcceleration()`和`getGyroscope()`则分别用于获取加速度和角速度数据。 在Arduino项目中,首先需要包含`MPU6050.h`头文件,然后创建`MPU6050`对象,并调用`begin()`函数初始化传感器。之后,可以通过循环调用`getAcceleration()`和`getGyroscope()`来不断更新传感器读数。为了处理这些原始数据,通常还需要进行校准和滤波,以消除噪声和漂移。 I2C通信协议是MPU6050与Arduino交互的基础,它是一种低引脚数的串行通信协议,允许多个设备共享一对数据线。Arduino板上的Wire库提供了I2C通信的底层支持,使得用户无需深入了解通信细节,就能方便地与MPU6050交互。 MPU6050传感器的数据包括加速度(X、Y、Z轴)和角速度(同样为X、Y、Z轴)。加速度数据可以用来计算物体的静态位置和动态运动,而角速度数据则能反映物体转动的速度。结合这两个数据,可以进一步计算出物体的姿态(如角度和角速度变化)。 在嵌入式开发领域,特别是使用STM32微控制器时,也可以找到类似的库来驱动MPU6050。STM32通常具有更强大的处理能力和更多的GPIO口,可以实现更复杂的控制算法。然而,基本的传感器操作流程和数据处理原理与Arduino平台相似。 在实际应用中,除了基本的传感器读取,还可能涉及到温度补偿、低功耗模式设置、DMP(数字运动处理器)功能的利用等高级特性。DMP可以帮助处理传感器数据,实现更高级的运动估计,减轻主控制器的计算负担。 MPU6050是一个强大的六轴传感器,广泛应用于各种需要实时运动追踪的项目中。通过 Arduino 或 STM32 的库文件,开发者可以轻松地与传感器交互,获取并处理数据,实现各种创新应用。博客和其他开源资源是学习和解决问题的重要途径,通过这些资源,开发者可以获得关于MPU6050的详细信息和实践指南
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值