using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using UnityEngine;
using UnityEngine.UI;
public class ClientCore : MonoBehaviour
{
private string ip;
private int port;
//连接是否处于活动中
public bool __connected = false;
public bool connected
{
get { return __connected; }
}
public static ClientCore instance = null;
//建立的通讯
private TcpClient client;
//Stream流
private NetworkStream stream;
//发送队列
public Queue<
TCPclient-Unity版本
最新推荐文章于 2025-07-30 09:41:37 发布