RaycastHit hit;
if (Physics.Raycast(_currentWeapon.FireRay,out hit,Mathf.Infinity,1 << 9))
{
string name = hit.transform.name;
WeaponCfg weaponCfg = PropManager.Instance.GetWeaponCfg(hit.transform);
WeaponCfg weaponCfg1 = ConfigManager.Instance.GetWeaponCfgByName(name)