在Editor文件夹创建脚本,引入命名空间 using UnityEditor,继承Editor类,类中构造工具名称[MenuItem(“工具名/子工具名”)],保存,编译在Unity菜单栏会多一个你自己命名的工具按钮
eg:(复制类库到指定位置)
using UnityEngine;
using System.Collections;
using UnityEditor;
using System.IO;
public class Tool : Editor {
[MenuItem("IO/Copy_dll")]
public static void Copy_dll()
{
string gameProtocol_dll_path = @"C:\Users\LFF\Documents\visual studio 2015\Projects\ARPGServer\GameProtocol\bin\Debug\GameProtocol