Android view 绘制流程

本文深入剖析了Android中View的测量与布局流程,包括MeasureSpec的工作原理、View与ViewGroup的measure与layout方法详解,以及draw过程的核心步骤。

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1:Measure

measure之前,我们先了解下测量模式Measurespec。

1.1:Measurespec(测量模式)

MeasureSpec封装了从父级传递给子级的布局要求。是一个32位的int值,其中高2位代表模式,低30位代表规格大小。

  public static class MeasureSpec {
        private static final int MODE_SHIFT = 30;
        private static final int MODE_MASK  = 0x3 << MODE_SHIFT;
		
		  /** @hide */
        @IntDef({UNSPECIFIED, EXACTLY, AT_MOST})
        @Retention(RetentionPolicy.SOURCE)
        public @interface MeasureSpecMode {}

         /**
         * 测量规范模式:该模式父视图不限制子视图的大小,子视图可以想要任何尺寸。
         * 通常只在系统内部出现。
         *
        public static final int UNSPECIFIED = 0 << MODE_SHIFT;

        /**
         * 精确测量模式:父视图已经决定了子类的宽高,
         * 视图宽高指定为match_parent或具体数值时生效。
         * 
         */
        public static final int EXACTLY     = 1 << MODE_SHIFT;

        /**
         * 父视图限定子视图的最大值,视图宽高指定为wrap_content时生效。
         * 宽高为不超过at_most的任意尺寸。
         */
        public static final int AT_MOST     = 2 << MODE_SHIFT;

		 //根据参数 大小和模式,返回MeasureSpec 
		  public static int makeMeasureSpec(@IntRange(from = 0, to = (1 << MeasureSpec.MODE_SHIFT) - 1) int size,
                                          @MeasureSpecMode int mode) {
            if (sUseBrokenMakeMeasureSpec) {
                return size + mode;
            } else {
                return (size & ~MODE_MASK) | (mode & MODE_MASK);
            }
        }
        
     public static int makeSafeMeasureSpec(int size, int mode) {
            if (sUseZeroUnspecifiedMeasureSpec && mode == UNSPECIFIED) {
                return 0;
            }
            return makeMeasureSpec(size, mode);
        }
        
   public static int getMode(int measureSpec) {
            //noinspection ResourceType
            return (measureSpec & MODE_MASK);
        }

    
        public static int getSize(int measureSpec) {
            return (measureSpec & ~MODE_MASK);
        }
		
 static int adjust(int measureSpec, int delta) {
            final int mode = getMode(measureSpec);
            int size = getSize(measureSpec);
            if (mode == UNSPECIFIED) {
                // No need to adjust size for UNSPECIFIED mode.
                return makeMeasureSpec(size, UNSPECIFIED);
            }
            size += delta;
            if (size < 0) {
                Log.e(VIEW_LOG_TAG, "MeasureSpec.adjust: new size would be negative! (" + size +
                        ") spec: " + toString(measureSpec) + " delta: " + delta);
                size = 0;
            }
            return makeMeasureSpec(size, mode);
        }
		
		//返回 格式化字符串如: MeasureSpec: MODE SIZE
        public static String toString(int measureSpec) {
            int mode = getMode(measureSpec);
            int size = getSize(measureSpec);

            StringBuilder sb = new StringBuilder("MeasureSpec: ");

            if (mode == UNSPECIFIED)
                sb.append("UNSPECIFIED ");
            else if (mode == EXACTLY)
                sb.append("EXACTLY ");
            else if (mode == AT_MOST)
                sb.append("AT_MOST ");
            else
                sb.append(mode).append(" ");

            sb.append(size);
            return sb.toString();
        }

}

如源码所示测量模式分为三种:
1:不指定模式:不限制子view的宽高
2:精确模式:manth或者指定宽高数值、
3:最多模式:指定最大sepcSize,只要小于这个值均可。

例如:scrolliview 嵌套listview时,重写onmeasure方法:

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        int height=MeasureSpec.makeMeasureSpec(Integer.MAX_VALUE>>2,MeasureSpec.AT_MOST);
        super.onMeasure(widthMeasureSpec, height);
    }

view需要MeasureSpec信息,来判断自己需要显示多大,顶层view,通过ViewRootImpl的getRootMeasureSpec来获取,子view则通过父容器和其自身的LayoutParams共同决定,通过ViewGroup提供的getChildMeasureSpec()方法获得。

1.2 performMeasure

childWidthMeasureSpec = getRootMeasureSpec(desiredWindowWidth, lp.width);
childHeightMeasureSpec = getRootMeasureSpec(desiredWindowHeight, lp.height);
performMeasure(childWidthMeasureSpec, childHeightMeasureSpec);

开始performMeasure之前,需要先通过getRootMeasureSpec方法来获取根视图的MeasureSpec。这里传参desiredWindowWidth和desiredWindowHeight是屏幕的尺寸。

    private static int getRootMeasureSpec(int windowSize, int rootDimension) {
        int measureSpec;
        switch (rootDimension) {

        case ViewGroup.LayoutParams.MATCH_PARENT:
            // Window can't resize. Force root view to be windowSize.
            measureSpec = MeasureSpec.makeMeasureSpec(windowSize, MeasureSpec.EXACTLY);
            break;
        case ViewGroup.LayoutParams.WRAP_CONTENT:
            // Window can resize. Set max size for root view.
            measureSpec = MeasureSpec.makeMeasureSpec(windowSize, MeasureSpec.AT_MOST);
            break;
        default:
            // Window wants to be an exact size. Force root view to be that size.
            measureSpec = MeasureSpec.makeMeasureSpec(rootDimension, MeasureSpec.EXACTLY);
            break;
        }
        return measureSpec;
    }

这里当rootDimension为MATCH_PARENT时,MeasureSpec的specMode就等于EXACTLY,当rootDimension为WRAP_CONTENT,specMode为AT_MOST。

 private void performMeasure(int childWidthMeasureSpec, int childHeightMeasureSpec) {
        if (mView == null) {
            return;
        }
        Trace.traceBegin(Trace.TRACE_TAG_VIEW, "measure");
        try {
            mView.measure(childWidthMeasureSpec, childHeightMeasureSpec);
        } finally {
            Trace.traceEnd(Trace.TRACE_TAG_VIEW);
        }
    }

可以看到在performMeasure调用的实际还是 mView.measure方法,所以我们继续看下measure:

1.3 measure

  public final void measure(int widthMeasureSpec, int heightMeasureSpec) {
        boolean optical = isLayoutModeOptical(this);
        if (optical != isLayoutModeOptical(mParent)) {
            Insets insets = getOpticalInsets();
            int oWidth  = insets.left + insets.right;
            int oHeight = insets.top  + insets.bottom;
            widthMeasureSpec  = MeasureSpec.adjust(widthMeasureSpec,  optical ? -oWidth  : oWidth);
            heightMeasureSpec = MeasureSpec.adjust(heightMeasureSpec, optical ? -oHeight : oHeight);
        }

        // Suppress sign extension for the low bytes
        long key = (long) widthMeasureSpec << 32 | (long) heightMeasureSpec & 0xffffffffL;
        if (mMeasureCache == null) mMeasureCache = new LongSparseLongArray(2);

        final boolean forceLayout = (mPrivateFlags & PFLAG_FORCE_LAYOUT) == PFLAG_FORCE_LAYOUT;

        // Optimize layout by avoiding an extra EXACTLY pass when the view is
        // already measured as the correct size. In API 23 and below, this
        // extra pass is required to make LinearLayout re-distribute weight.
        final boolean specChanged = widthMeasureSpec != mOldWidthMeasureSpec
                || heightMeasureSpec != mOldHeightMeasureSpec;
        final boolean isSpecExactly = MeasureSpec.getMode(widthMeasureSpec) == MeasureSpec.EXACTLY
                && MeasureSpec.getMode(heightMeasureSpec) == MeasureSpec.EXACTLY;
        final boolean matchesSpecSize = getMeasuredWidth() == MeasureSpec.getSize(widthMeasureSpec)
                && getMeasuredHeight() == MeasureSpec.getSize(heightMeasureSpec);
        final boolean needsLayout = specChanged
                && (sAlwaysRemeasureExactly || !isSpecExactly || !matchesSpecSize);

        if (forceLayout || needsLayout) {
            // first clears the measured dimension flag
            mPrivateFlags &= ~PFLAG_MEASURED_DIMENSION_SET;

            resolveRtlPropertiesIfNeeded();

            int cacheIndex = forceLayout ? -1 : mMeasureCache.indexOfKey(key);
            if (cacheIndex < 0 || sIgnoreMeasureCache) {
                // measure ourselves, this should set the measured dimension flag back
                onMeasure(widthMeasureSpec, heightMeasureSpec);
                mPrivateFlags3 &= ~PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT;
            } else {
                long value = mMeasureCache.valueAt(cacheIndex);
                // Casting a long to int drops the high 32 bits, no mask needed
                setMeasuredDimensionRaw((int) (value >> 32), (int) value);
                mPrivateFlags3 |= PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT;
            }

            // flag not set, setMeasuredDimension() was not invoked, we raise
            // an exception to warn the developer
            if ((mPrivateFlags & PFLAG_MEASURED_DIMENSION_SET) != PFLAG_MEASURED_DIMENSION_SET) {
                throw new IllegalStateException("View with id " + getId() + ": "
                        + getClass().getName() + "#onMeasure() did not set the"
                        + " measured dimension by calling"
                        + " setMeasuredDimension()");
            }

            mPrivateFlags |= PFLAG_LAYOUT_REQUIRED;
        }

        mOldWidthMeasureSpec = widthMeasureSpec;
        mOldHeightMeasureSpec = heightMeasureSpec;

        mMeasureCache.put(key, ((long) mMeasuredWidth) << 32 |
                (long) mMeasuredHeight & 0xffffffffL); // suppress sign extension
    }

measure方法通过父类传入的宽高参数来计算具体的视图大小。
首先measure是final修饰的,所以子类无法重载,实际的测量是在onMeasure方法中实现的。

1.4:onMeasure

 protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        setMeasuredDimension(getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec),
                getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec));
    }

onMeasure方法必须被子类复写,而内部通过setMeasuredDimension方法来实现,这里我们先看下getDefaultSize和setMeasuredDimension,以及getSuggestedMinimumWidth具体做了哪些事情。

//返回视图应使用的建议最小宽度
protected int getSuggestedMinimumWidth() {
        return (mBackground == null) ? mMinWidth : max(mMinWidth, mBackground.getMinimumWidth());
    }
//返回视图应使用的建议最小高度
 protected int getSuggestedMinimumHeight() {
        return (mBackground == null) ? mMinHeight : max(mMinHeight, mBackground.getMinimumHeight());

    }

由返回的代码可以看出,视图应使用建议的最小宽度和高度是由view的background以及其mMinWidth、mMinHeight共同决定的。
接着是getDefaultSize方法,参数传入对应的宽高和测量模式。

    public static int getDefaultSize(int size, int measureSpec) {
        int result = size;
        int specMode = MeasureSpec.getMode(measureSpec);
        int specSize = MeasureSpec.getSize(measureSpec);

        switch (specMode) {
        case MeasureSpec.UNSPECIFIED:
            result = size;
            break;
        case MeasureSpec.AT_MOST:
        case MeasureSpec.EXACTLY:
            result = specSize;
            break;
        }
        return result;
    }

有上面代码我们可以看到,当specMode是UNSPECIFIED就返回getSuggestedMinimumHeight或者getSuggestedMinimumWidth,而specMode是AT_MOST或者EXACTLY时,就返回specSize,也就是对应的父视图指定的size。
最后看下setMeasuredDimension方法:

 protected final void setMeasuredDimension(int measuredWidth, int measuredHeight) {
        boolean optical = isLayoutModeOptical(this);
        if (optical != isLayoutModeOptical(mParent)) {
            Insets insets = getOpticalInsets();
            int opticalWidth  = insets.left + insets.right;
            int opticalHeight = insets.top  + insets.bottom;

            measuredWidth  += optical ? opticalWidth  : -opticalWidth;
            measuredHeight += optical ? opticalHeight : -opticalHeight;
        }
        setMeasuredDimensionRaw(measuredWidth, measuredHeight);
    }
	
	//Return true if o is a ViewGroup that is laying out using optical bounds.
	 public static boolean isLayoutModeOptical(Object o) {
        return o instanceof ViewGroup && ((ViewGroup) o).isLayoutModeOptical();
    }
    //mMeasuredHeight和mMeasuredWidth进行赋值
 private void setMeasuredDimensionRaw(int measuredWidth, int measuredHeight) {
        mMeasuredWidth = measuredWidth;
        mMeasuredHeight = measuredHeight;

        mPrivateFlags |= PFLAG_MEASURED_DIMENSION_SET;
    }

1.5: ViewGroup的measure过程

继承ViewGroup的视图,需要重写onMeasure方法,在onmeasure方法中对子view进行测量,包括自身。
拿LinearLayout来看:

@Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        if (mOrientation == VERTICAL) {
            measureVertical(widthMeasureSpec, heightMeasureSpec);
        } else {
            measureHorizontal(widthMeasureSpec, heightMeasureSpec);
        }
    }

measureVertical方法代码量只抽取部分核心代码展示:

void measureVertical(int widthMeasureSpec, int heightMeasureSpec) {
	...
	final int widthMode = MeasureSpec.getMode(widthMeasureSpec);
	final int heightMode = MeasureSpec.getMode(heightMeasureSpec);
	...
    // See how wide everyone is. Also remember max height.
    for (int i = 0; i < count; ++i) {
		 final View child = getVirtualChildAt(i);
            if (child == null) {
                mTotalLength += measureNullChild(i);
                continue;
            }
		.....
		final LayoutParams lp = (LayoutParams) child.getLayoutParams();		
		totalWeight += lp.weight;
		...
	  final int usedHeight = totalWeight == 0 ? mTotalLength : 0;
      measureChildBeforeLayout(child, i, widthMeasureSpec, 0,
                        heightMeasureSpec, usedHeight);

      final int childHeight = child.getMeasuredHeight();
	 ....
	
	}	
}

可以看到,在measureVertical系统会遍历子元素,并且调用measureChildBeforeLayout,

void measureChildBeforeLayout(View child, int childIndex,
            int widthMeasureSpec, int totalWidth, int heightMeasureSpec,
            int totalHeight) {
        measureChildWithMargins(child, widthMeasureSpec, totalWidth,
                heightMeasureSpec, totalHeight);
    }

通过参数view,下标,宽高测量模式等,继续调用measureChildWithMargins;

  protected void measureChildWithMargins(View child,
            int parentWidthMeasureSpec, int widthUsed,
            int parentHeightMeasureSpec, int heightUsed) {
        final MarginLayoutParams lp = (MarginLayoutParams) child.getLayoutParams();

        final int childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec,
                mPaddingLeft + mPaddingRight + lp.leftMargin + lp.rightMargin
                        + widthUsed, lp.width);
        final int childHeightMeasureSpec = getChildMeasureSpec(parentHeightMeasureSpec,
                mPaddingTop + mPaddingBottom + lp.topMargin + lp.bottomMargin
                        + heightUsed, lp.height);

        child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
    }

可以看到,根据对应的参数,measureChildWithMargins首先获取子view的宽高测量模式,然后调用子view的measure方法设置对应的测量规格。
我们来看下getChildMeasureSpec方法,看他如何获取测量模式:

    public static int getChildMeasureSpec(int spec, int padding, int childDimension) {
    	//获取父视图的mode 和size
        int specMode = MeasureSpec.getMode(spec);
        int specSize = MeasureSpec.getSize(spec);
		//减去padding后获取父视图剩余大小。
        int size = Math.max(0, specSize - padding);

        int resultSize = 0;
        int resultMode = 0;

        switch (specMode) {
        // Parent has imposed an exact size on us
        //当父视图是精确模式
        case MeasureSpec.EXACTLY:
           //当子视图宽高固定,对应mode为精确模式EXACTLY,
          //  对应的大小就是childDimension;
            if (childDimension >= 0) {
                resultSize = childDimension;
                resultMode = MeasureSpec.EXACTLY;
                //如果子视图宽高为MATCH_PARENT,同样是mode=EXACTLY,对应大小是父视图的大小,也就是size
            } else if (childDimension == LayoutParams.MATCH_PARENT) {
                // Child wants to be our size. So be it.
                resultSize = size;
                resultMode = MeasureSpec.EXACTLY;
                //如果子视图宽高为WRAP_CONTENT,则mode对应AT_MOST,大小为size
            } else if (childDimension == LayoutParams.WRAP_CONTENT) {
                // Child wants to determine its own size. It can't be
                // bigger than us.
                resultSize = size;
                resultMode = MeasureSpec.AT_MOST;
            }
            break;

        // Parent has imposed a maximum size on us
        //父视图mode为最多模式时,
        case MeasureSpec.AT_MOST:
        //子view固定宽高,则MeasureSpec=EXACTLY+固定的宽高(childDimension);
            if (childDimension >= 0) {
                resultSize = childDimension;
                resultMode = MeasureSpec.EXACTLY;
                //子view充满父视图,MeasureSpec=AT_MOST+父视图的宽高size;
            } else if (childDimension == LayoutParams.MATCH_PARENT) {
                resultSize = size;
                resultMode = MeasureSpec.AT_MOST;
                //MeasureSpec=AT_MOST+父视图的宽高size
            } else if (childDimension == LayoutParams.WRAP_CONTENT) {
                resultSize = size;
                resultMode = MeasureSpec.AT_MOST;
            }
            break;

        // Parent asked to see how big we want to be
        //父视图为不限制子视图大小时
        case MeasureSpec.UNSPECIFIED:
            if (childDimension >= 0) {
                //子view固定宽高,MeasureSpec=EXACTLY+childDimension;
                resultSize = childDimension;
                resultMode = MeasureSpec.EXACTLY;
            } else if (childDimension == LayoutParams.MATCH_PARENT) {
                //子view充满父视图 MeasureSpec=UNSPECIFIED+resultSize ;
                resultSize = View.sUseZeroUnspecifiedMeasureSpec ? 0 : size;
                resultMode = MeasureSpec.UNSPECIFIED;
            } else if (childDimension == LayoutParams.WRAP_CONTENT) {
                // Child wants to determine its own size.... find out how
                // big it should be
                resultSize = View.sUseZeroUnspecifiedMeasureSpec ? 0 : size;
                resultMode = MeasureSpec.UNSPECIFIED;
            }
            break;
        }
        //noinspection ResourceType
        return MeasureSpec.makeMeasureSpec(resultSize, resultMode);
    }

总结下:
1:如果子view固定宽高,则子view的MeasureSpec=EXACTLY+固定宽高;
2:如果父view的mode为UNSPECIFIED或者AT_MOST,那么不管子view是
manth_parent还是wrap_content;子view就跟父view一致。
3:如果父view的mode为EXACTLY,则当子view为manth_parent时,子view的
MeasureSpec=EXACTLY+父view的宽高(出去padding+margin)。当子view为wrap_content时,MeasureSpec=AT_MOST+父view的宽高(出去padding+margin).

2: Layout

结束了measure过程,接着layout过程,我们知道measure主要讲的测量,并设置view的宽高,而layout则是确定view显示在什么地方。
首先我们还是从performLayout方法开始:

 private void performLayout(WindowManager.LayoutParams lp, int desiredWindowWidth,
            int desiredWindowHeight) {
        mLayoutRequested = false;
        mScrollMayChange = true;
        mInLayout = true;

        final View host = mView;
        if (host == null) {
            return;
        }
        if (DEBUG_ORIENTATION || DEBUG_LAYOUT) {
            Log.v(mTag, "Laying out " + host + " to (" +
                    host.getMeasuredWidth() + ", " + host.getMeasuredHeight() + ")");
        }

        Trace.traceBegin(Trace.TRACE_TAG_VIEW, "layout");
        try {
            host.layout(0, 0, host.getMeasuredWidth(), host.getMeasuredHeight());

            mInLayout = false;
            int numViewsRequestingLayout = mLayoutRequesters.size();
            if (numViewsRequestingLayout > 0) {
                // requestLayout() was called during layout.
                // If no layout-request flags are set on the requesting views, there is no problem.
                // If some requests are still pending, then we need to clear those flags and do
                // a full request/measure/layout pass to handle this situation.
                ArrayList<View> validLayoutRequesters = getValidLayoutRequesters(mLayoutRequesters,
                        false);
                if (validLayoutRequesters != null) {
                    // Set this flag to indicate that any further requests are happening during
                    // the second pass, which may result in posting those requests to the next
                    // frame instead
                    mHandlingLayoutInLayoutRequest = true;

                    // Process fresh layout requests, then measure and layout
                    int numValidRequests = validLayoutRequesters.size();
                    for (int i = 0; i < numValidRequests; ++i) {
                        final View view = validLayoutRequesters.get(i);
                        Log.w("View", "requestLayout() improperly called by " + view +
                                " during layout: running second layout pass");
                        view.requestLayout();
                    }
                    measureHierarchy(host, lp, mView.getContext().getResources(),
                            desiredWindowWidth, desiredWindowHeight);
                    mInLayout = true;
                    host.layout(0, 0, host.getMeasuredWidth(), host.getMeasuredHeight());

                    mHandlingLayoutInLayoutRequest = false;

                    // Check the valid requests again, this time without checking/clearing the
                    // layout flags, since requests happening during the second pass get noop'd
                    validLayoutRequesters = getValidLayoutRequesters(mLayoutRequesters, true);
                    if (validLayoutRequesters != null) {
                        final ArrayList<View> finalRequesters = validLayoutRequesters;
                        // Post second-pass requests to the next frame
                        getRunQueue().post(new Runnable() {
                            @Override
                            public void run() {
                                int numValidRequests = finalRequesters.size();
                                for (int i = 0; i < numValidRequests; ++i) {
                                    final View view = finalRequesters.get(i);
                                    Log.w("View", "requestLayout() improperly called by " + view +
                                            " during second layout pass: posting in next frame");
                                    view.requestLayout();
                                }
                            }
                        });
                    }
                }

            }
        } finally {
            Trace.traceEnd(Trace.TRACE_TAG_VIEW);
        }
        mInLayout = false;
    }

这里我们详细看两个方法:layout(),requestLayout()

  public void layout(int l, int t, int r, int b) {
        if ((mPrivateFlags3 & PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT) != 0) {
            onMeasure(mOldWidthMeasureSpec, mOldHeightMeasureSpec);
            mPrivateFlags3 &= ~PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT;
        }

        int oldL = mLeft;
        int oldT = mTop;
        int oldB = mBottom;
        int oldR = mRight;

        boolean changed = isLayoutModeOptical(mParent) ?
                setOpticalFrame(l, t, r, b) : setFrame(l, t, r, b);

        if (changed || (mPrivateFlags & PFLAG_LAYOUT_REQUIRED) == PFLAG_LAYOUT_REQUIRED) {
            onLayout(changed, l, t, r, b);

            if (shouldDrawRoundScrollbar()) {
                if(mRoundScrollbarRenderer == null) {
                    mRoundScrollbarRenderer = new RoundScrollbarRenderer(this);
                }
            } else {
                mRoundScrollbarRenderer = null;
            }

            mPrivateFlags &= ~PFLAG_LAYOUT_REQUIRED;

            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnLayoutChangeListeners != null) {
                ArrayList<OnLayoutChangeListener> listenersCopy =
                        (ArrayList<OnLayoutChangeListener>)li.mOnLayoutChangeListeners.clone();
                int numListeners = listenersCopy.size();
                for (int i = 0; i < numListeners; ++i) {
                    listenersCopy.get(i).onLayoutChange(this, l, t, r, b, oldL, oldT, oldR, oldB);
                }
            }
        }

        final boolean wasLayoutValid = isLayoutValid();

        mPrivateFlags &= ~PFLAG_FORCE_LAYOUT;
        mPrivateFlags3 |= PFLAG3_IS_LAID_OUT;

        if (!wasLayoutValid && isFocused()) {
            mPrivateFlags &= ~PFLAG_WANTS_FOCUS;
            if (canTakeFocus()) {
                // We have a robust focus, so parents should no longer be wanting focus.
                clearParentsWantFocus();
            } else if (getViewRootImpl() == null || !getViewRootImpl().isInLayout()) {
                // This is a weird case. Most-likely the user, rather than ViewRootImpl, called
                // layout. In this case, there's no guarantee that parent layouts will be evaluated
                // and thus the safest action is to clear focus here.
                clearFocusInternal(null, /* propagate */ true, /* refocus */ false);
                clearParentsWantFocus();
            } else if (!hasParentWantsFocus()) {
                // original requestFocus was likely on this view directly, so just clear focus
                clearFocusInternal(null, /* propagate */ true, /* refocus */ false);
            }
            // otherwise, we let parents handle re-assigning focus during their layout passes.
        } else if ((mPrivateFlags & PFLAG_WANTS_FOCUS) != 0) {
            mPrivateFlags &= ~PFLAG_WANTS_FOCUS;
            View focused = findFocus();
            if (focused != null) {
                // Try to restore focus as close as possible to our starting focus.
                if (!restoreDefaultFocus() && !hasParentWantsFocus()) {
                    // Give up and clear focus once we've reached the top-most parent which wants
                    // focus.
                    focused.clearFocusInternal(null, /* propagate */ true, /* refocus */ false);
                }
            }
        }

        if ((mPrivateFlags3 & PFLAG3_NOTIFY_AUTOFILL_ENTER_ON_LAYOUT) != 0) {
            mPrivateFlags3 &= ~PFLAG3_NOTIFY_AUTOFILL_ENTER_ON_LAYOUT;
            notifyEnterOrExitForAutoFillIfNeeded(true);
        }
    }

可以看到首先获取上下左右四个数值,通过setFrame设置在view中的位置。
然后我们继续看内部的onLayout方法:

 protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
    }

onlayout是个空方法,子类是ViewGroup时自己去实现。
这里我们还拿linearlayout来举例,先看下linearlayout的onlayout实现:

 protected void onLayout(boolean changed, int l, int t, int r, int b) {
        if (mOrientation == VERTICAL) {
            layoutVertical(l, t, r, b);
        } else {
            layoutHorizontal(l, t, r, b);
        }
    }

可以看到代码中根据linearlayout的orientation来分别是实现layoutVertical或者layoutHorizontal。

  void layoutVertical(int left, int top, int right, int bottom) {
        final int paddingLeft = mPaddingLeft;

        int childTop;
        int childLeft;

        // 子view 的right值,
        final int width = right - left;
        int childRight = width - mPaddingRight;

        // 子view的宽度。
        int childSpace = width - paddingLeft - mPaddingRight;
		//子view 的count
        final int count = getVirtualChildCount();

        final int majorGravity = mGravity & Gravity.VERTICAL_GRAVITY_MASK;
        final int minorGravity = mGravity & Gravity.RELATIVE_HORIZONTAL_GRAVITY_MASK;

        switch (majorGravity) {
           case Gravity.BOTTOM:
               // mTotalLength contains the padding already
               childTop = mPaddingTop + bottom - top - mTotalLength;
               break;

               // mTotalLength contains the padding already
           case Gravity.CENTER_VERTICAL:
               childTop = mPaddingTop + (bottom - top - mTotalLength) / 2;
               break;

           case Gravity.TOP:
           default:
               childTop = mPaddingTop;
               break;
        }

        for (int i = 0; i < count; i++) {
            final View child = getVirtualChildAt(i);
            if (child == null) {
                childTop += measureNullChild(i);
            } else if (child.getVisibility() != GONE) {
                final int childWidth = child.getMeasuredWidth();
                final int childHeight = child.getMeasuredHeight();

                final LinearLayout.LayoutParams lp =
                        (LinearLayout.LayoutParams) child.getLayoutParams();

                int gravity = lp.gravity;
                if (gravity < 0) {
                    gravity = minorGravity;
                }
                final int layoutDirection = getLayoutDirection();
                final int absoluteGravity = Gravity.getAbsoluteGravity(gravity, layoutDirection);
                switch (absoluteGravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
                    case Gravity.CENTER_HORIZONTAL:
                        childLeft = paddingLeft + ((childSpace - childWidth) / 2)
                                + lp.leftMargin - lp.rightMargin;
                        break;

                    case Gravity.RIGHT:
                        childLeft = childRight - childWidth - lp.rightMargin;
                        break;

                    case Gravity.LEFT:
                    default:
                        childLeft = paddingLeft + lp.leftMargin;
                        break;
                }

                if (hasDividerBeforeChildAt(i)) {
                    childTop += mDividerHeight;
                }

                childTop += lp.topMargin;
                //设置子view的位置
                setChildFrame(child, childLeft, childTop + getLocationOffset(child),
                        childWidth, childHeight);
                        //循环增加childTop 。
                childTop += childHeight + lp.bottomMargin + getNextLocationOffset(child);

                i += getChildrenSkipCount(child, i);
            }
        }
    }

总结:
1:确定自己在父view的位置;
2:遍历子view。

接着我们看下view的requestLayout方法:

  public void requestLayout() {
  //
        if (mMeasureCache != null) mMeasureCache.clear();

        if (mAttachInfo != null && mAttachInfo.mViewRequestingLayout == null) {
            // Only trigger request-during-layout logic if this is the view requesting it,
            // not the views in its parent hierarchy
            ViewRootImpl viewRoot = getViewRootImpl();
            if (viewRoot != null && viewRoot.isInLayout()) {
                if (!viewRoot.requestLayoutDuringLayout(this)) {
                    return;
                }
            }
            mAttachInfo.mViewRequestingLayout = this;
        }

        mPrivateFlags |= PFLAG_FORCE_LAYOUT;
        mPrivateFlags |= PFLAG_INVALIDATED;

        if (mParent != null && !mParent.isLayoutRequested()) {
            mParent.requestLayout();
        }
        if (mAttachInfo != null && mAttachInfo.mViewRequestingLayout == this) {
            mAttachInfo.mViewRequestingLayout = null;
        }
    }

可以看到先判断当前view是否在布局流程,接着更改当前标记位mPrivateFlags ,最后调用父布局的requestLayout方法。逐级向上传递,最终还是回到ViewRootImpl的requestLayout方法:

 public void requestLayout() {
        if (!mHandlingLayoutInLayoutRequest) {
            checkThread();
            mLayoutRequested = true;
            scheduleTraversals();
        }
    }
    
void scheduleTraversals() {
        if (!mTraversalScheduled) {
            mTraversalScheduled = true;
            mTraversalBarrier = mHandler.getLooper().getQueue().postSyncBarrier();
            mChoreographer.postCallback(
                    Choreographer.CALLBACK_TRAVERSAL, mTraversalRunnable, null);
            if (!mUnbufferedInputDispatch) {
                scheduleConsumeBatchedInput();
            }
            notifyRendererOfFramePending();
            pokeDrawLockIfNeeded();
        }
    }

这里需要关注的mTraversalRunnable这个runnable对象。

 final class TraversalRunnable implements Runnable {
        @Override
        public void run() {
            doTraversal();
        }
    }
    void doTraversal() {
        if (mTraversalScheduled) {
            mTraversalScheduled = false;
            mHandler.getLooper().getQueue().removeSyncBarrier(mTraversalBarrier);

            if (mProfile) {
                Debug.startMethodTracing("ViewAncestor");
            }

            performTraversals();

            if (mProfile) {
                Debug.stopMethodTracing();
                mProfile = false;
            }
        }
    }

可以知道在调用requestLayout时,会调用到viewRootImpl的performTraversals方法。

3:draw

performDraw层层遍历,最后调用view的draw方法。

 private void performDraw() {
...
 try {
            boolean canUseAsync = draw(fullRedrawNeeded);
            if (usingAsyncReport && !canUseAsync) {
                mAttachInfo.mThreadedRenderer.setFrameCompleteCallback(null);
                usingAsyncReport = false;
            }
        } finally {
            mIsDrawing = false;
            Trace.traceEnd(Trace.TRACE_TAG_VIEW);
        }

...
}

继续查看 draw(fullRedrawNeeded),这里会调用drawSoftware,其内部会调用
mView.draw(canvas);

 private boolean draw(boolean fullRedrawNeeded) {
 	...
                if (!drawSoftware(surface, mAttachInfo, xOffset, yOffset,
                        scalingRequired, dirty, surfaceInsets)) {
                    return false;
                }
	...
}

private boolean drawSoftware(Surface surface, AttachInfo attachInfo, int xoff, int yoff,
            boolean scalingRequired, Rect dirty, Rect surfaceInsets) {
		  // Draw with software renderer.
        final Canvas canvas;

        // We already have the offset of surfaceInsets in xoff, yoff and dirty region,
        // therefore we need to add it back when moving the dirty region.
        int dirtyXOffset = xoff;
        int dirtyYOffset = yoff;
        if (surfaceInsets != null) {
            dirtyXOffset += surfaceInsets.left;
            dirtyYOffset += surfaceInsets.top;
        }

        try {
            dirty.offset(-dirtyXOffset, -dirtyYOffset);
            final int left = dirty.left;
            final int top = dirty.top;
            final int right = dirty.right;
            final int bottom = dirty.bottom;

            canvas = mSurface.lockCanvas(dirty);

            // The dirty rectangle can be modified by Surface.lockCanvas()
            //noinspection ConstantConditions
            if (left != dirty.left || top != dirty.top || right != dirty.right
                    || bottom != dirty.bottom) {
                attachInfo.mIgnoreDirtyState = true;
            }

            // TODO: Do this in native
            canvas.setDensity(mDensity);
        } catch (Surface.OutOfResourcesException e) {
            handleOutOfResourcesException(e);
            return false;
        } catch (IllegalArgumentException e) {
            Log.e(mTag, "Could not lock surface", e);
            // Don't assume this is due to out of memory, it could be
            // something else, and if it is something else then we could
            // kill stuff (or ourself) for no reason.
            mLayoutRequested = true;    // ask wm for a new surface next time.
            return false;
        } finally {
            dirty.offset(dirtyXOffset, dirtyYOffset);  // Reset to the original value.
        }

        try {
            if (DEBUG_ORIENTATION || DEBUG_DRAW) {
                Log.v(mTag, "Surface " + surface + " drawing to bitmap w="
                        + canvas.getWidth() + ", h=" + canvas.getHeight());
                //canvas.drawARGB(255, 255, 0, 0);
            }

            // If this bitmap's format includes an alpha channel, we
            // need to clear it before drawing so that the child will
            // properly re-composite its drawing on a transparent
            // background. This automatically respects the clip/dirty region
            // or
            // If we are applying an offset, we need to clear the area
            // where the offset doesn't appear to avoid having garbage
            // left in the blank areas.
            if (!canvas.isOpaque() || yoff != 0 || xoff != 0) {
                canvas.drawColor(0, PorterDuff.Mode.CLEAR);
            }

            dirty.setEmpty();
            mIsAnimating = false;
            mView.mPrivateFlags |= View.PFLAG_DRAWN;

            if (DEBUG_DRAW) {
                Context cxt = mView.getContext();
                Log.i(mTag, "Drawing: package:" + cxt.getPackageName() +
                        ", metrics=" + cxt.getResources().getDisplayMetrics() +
                        ", compatibilityInfo=" + cxt.getResources().getCompatibilityInfo());
            }
            try {
                canvas.translate(-xoff, -yoff);
                if (mTranslator != null) {
                    mTranslator.translateCanvas(canvas);
                }
                canvas.setScreenDensity(scalingRequired ? mNoncompatDensity : 0);
                attachInfo.mSetIgnoreDirtyState = false;

                mView.draw(canvas);

                drawAccessibilityFocusedDrawableIfNeeded(canvas);
            } finally {
                if (!attachInfo.mSetIgnoreDirtyState) {
                    // Only clear the flag if it was not set during the mView.draw() call
                    attachInfo.mIgnoreDirtyState = false;
                }
            }
        } finally {
            try {
                surface.unlockCanvasAndPost(canvas);
            } catch (IllegalArgumentException e) {
                Log.e(mTag, "Could not unlock surface", e);
                mLayoutRequested = true;    // ask wm for a new surface next time.
                //noinspection ReturnInsideFinallyBlock
                return false;
            }

            if (LOCAL_LOGV) {
                Log.v(mTag, "Surface " + surface + " unlockCanvasAndPost");
            }
        }
        return true;

}

drawSoftware其返回值是boolean值,代表绘制的true或者false;

 public void draw(Canvas canvas) {
        final int privateFlags = mPrivateFlags;
        final boolean dirtyOpaque = (privateFlags & PFLAG_DIRTY_MASK) == PFLAG_DIRTY_OPAQUE &&
                (mAttachInfo == null || !mAttachInfo.mIgnoreDirtyState);
        mPrivateFlags = (privateFlags & ~PFLAG_DIRTY_MASK) | PFLAG_DRAWN;

        /*
         * Draw traversal performs several drawing steps which must be executed
         * in the appropriate order:
         *
         *      1. Draw the background
         *      2. If necessary, save the canvas' layers to prepare for fading
         *      3. Draw view's content
         *      4. Draw children
         *      5. If necessary, draw the fading edges and restore layers
         *      6. Draw decorations (scrollbars for instance)
         */

        // Step 1, draw the background, if needed
        int saveCount;

        if (!dirtyOpaque) {
            drawBackground(canvas);
        }

        // skip step 2 & 5 if possible (common case)
        final int viewFlags = mViewFlags;
        boolean horizontalEdges = (viewFlags & FADING_EDGE_HORIZONTAL) != 0;
        boolean verticalEdges = (viewFlags & FADING_EDGE_VERTICAL) != 0;
        if (!verticalEdges && !horizontalEdges) {
            // Step 3, draw the content
            if (!dirtyOpaque) onDraw(canvas);

            // Step 4, draw the children
            dispatchDraw(canvas);

            drawAutofilledHighlight(canvas);

            // Overlay is part of the content and draws beneath Foreground
            if (mOverlay != null && !mOverlay.isEmpty()) {
                mOverlay.getOverlayView().dispatchDraw(canvas);
            }

            // Step 6, draw decorations (foreground, scrollbars)
            onDrawForeground(canvas);

            // Step 7, draw the default focus highlight
            drawDefaultFocusHighlight(canvas);

            if (debugDraw()) {
                debugDrawFocus(canvas);
            }

            // we're done...
            return;
        }

        /*
         * Here we do the full fledged routine...
         * (this is an uncommon case where speed matters less,
         * this is why we repeat some of the tests that have been
         * done above)
         */

        boolean drawTop = false;
        boolean drawBottom = false;
        boolean drawLeft = false;
        boolean drawRight = false;

        float topFadeStrength = 0.0f;
        float bottomFadeStrength = 0.0f;
        float leftFadeStrength = 0.0f;
        float rightFadeStrength = 0.0f;

        // Step 2, save the canvas' layers
        int paddingLeft = mPaddingLeft;

        final boolean offsetRequired = isPaddingOffsetRequired();
        if (offsetRequired) {
            paddingLeft += getLeftPaddingOffset();
        }

        int left = mScrollX + paddingLeft;
        int right = left + mRight - mLeft - mPaddingRight - paddingLeft;
        int top = mScrollY + getFadeTop(offsetRequired);
        int bottom = top + getFadeHeight(offsetRequired);

        if (offsetRequired) {
            right += getRightPaddingOffset();
            bottom += getBottomPaddingOffset();
        }

        final ScrollabilityCache scrollabilityCache = mScrollCache;
        final float fadeHeight = scrollabilityCache.fadingEdgeLength;
        int length = (int) fadeHeight;

        // clip the fade length if top and bottom fades overlap
        // overlapping fades produce odd-looking artifacts
        if (verticalEdges && (top + length > bottom - length)) {
            length = (bottom - top) / 2;
        }

        // also clip horizontal fades if necessary
        if (horizontalEdges && (left + length > right - length)) {
            length = (right - left) / 2;
        }

        if (verticalEdges) {
            topFadeStrength = Math.max(0.0f, Math.min(1.0f, getTopFadingEdgeStrength()));
            drawTop = topFadeStrength * fadeHeight > 1.0f;
            bottomFadeStrength = Math.max(0.0f, Math.min(1.0f, getBottomFadingEdgeStrength()));
            drawBottom = bottomFadeStrength * fadeHeight > 1.0f;
        }

        if (horizontalEdges) {
            leftFadeStrength = Math.max(0.0f, Math.min(1.0f, getLeftFadingEdgeStrength()));
            drawLeft = leftFadeStrength * fadeHeight > 1.0f;
            rightFadeStrength = Math.max(0.0f, Math.min(1.0f, getRightFadingEdgeStrength()));
            drawRight = rightFadeStrength * fadeHeight > 1.0f;
        }

        saveCount = canvas.getSaveCount();

        int solidColor = getSolidColor();
        if (solidColor == 0) {
            if (drawTop) {
                canvas.saveUnclippedLayer(left, top, right, top + length);
            }

            if (drawBottom) {
                canvas.saveUnclippedLayer(left, bottom - length, right, bottom);
            }

            if (drawLeft) {
                canvas.saveUnclippedLayer(left, top, left + length, bottom);
            }

            if (drawRight) {
                canvas.saveUnclippedLayer(right - length, top, right, bottom);
            }
        } else {
            scrollabilityCache.setFadeColor(solidColor);
        }

        // Step 3, draw the content
        if (!dirtyOpaque) onDraw(canvas);

        // Step 4, draw the children
        dispatchDraw(canvas);

        // Step 5, draw the fade effect and restore layers
        final Paint p = scrollabilityCache.paint;
        final Matrix matrix = scrollabilityCache.matrix;
        final Shader fade = scrollabilityCache.shader;

        if (drawTop) {
            matrix.setScale(1, fadeHeight * topFadeStrength);
            matrix.postTranslate(left, top);
            fade.setLocalMatrix(matrix);
            p.setShader(fade);
            canvas.drawRect(left, top, right, top + length, p);
        }

        if (drawBottom) {
            matrix.setScale(1, fadeHeight * bottomFadeStrength);
            matrix.postRotate(180);
            matrix.postTranslate(left, bottom);
            fade.setLocalMatrix(matrix);
            p.setShader(fade);
            canvas.drawRect(left, bottom - length, right, bottom, p);
        }

        if (drawLeft) {
            matrix.setScale(1, fadeHeight * leftFadeStrength);
            matrix.postRotate(-90);
            matrix.postTranslate(left, top);
            fade.setLocalMatrix(matrix);
            p.setShader(fade);
            canvas.drawRect(left, top, left + length, bottom, p);
        }

        if (drawRight) {
            matrix.setScale(1, fadeHeight * rightFadeStrength);
            matrix.postRotate(90);
            matrix.postTranslate(right, top);
            fade.setLocalMatrix(matrix);
            p.setShader(fade);
            canvas.drawRect(right - length, top, right, bottom, p);
        }

        canvas.restoreToCount(saveCount);

        drawAutofilledHighlight(canvas);

        // Overlay is part of the content and draws beneath Foreground
        if (mOverlay != null && !mOverlay.isEmpty()) {
            mOverlay.getOverlayView().dispatchDraw(canvas);
        }

        // Step 6, draw decorations (foreground, scrollbars)
        onDrawForeground(canvas);

        if (debugDraw()) {
            debugDrawFocus(canvas);
        }
    }

我们可以看到draw方法中,已经帮我们总结好内容了:
1:通过 drawBackground(canvas)绘制背景。
2:如果有需要,保存canvas的图层。

canvas.saveLayer(left, top, right, top + length, null, flags);

3:绘制内容onDraw(canvas);自定义时重写该方法。
4:绘制子view,dispatchDraw(canvas);

protected void dispatchDraw(Canvas canvas) {

    }

对于view来说,没有子view,所以实现时空的,我们看下viewgroup的是怎么实现的:

  for (int i = 0; i < childrenCount; i++) {
            while (transientIndex >= 0 && mTransientIndices.get(transientIndex) == i) {
                final View transientChild = mTransientViews.get(transientIndex);
                if ((transientChild.mViewFlags & VISIBILITY_MASK) == VISIBLE ||
                        transientChild.getAnimation() != null) {
                    more |= drawChild(canvas, transientChild, drawingTime);
                }
                transientIndex++;
                if (transientIndex >= transientCount) {
                    transientIndex = -1;
                }
            }

            final int childIndex = getAndVerifyPreorderedIndex(childrenCount, i, customOrder);
            final View child = getAndVerifyPreorderedView(preorderedList, children, childIndex);
            if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE || child.getAnimation() != null) {
                more |= drawChild(canvas, child, drawingTime);
            }
        }

我们只看下内部循环这段代码,可以看到循环调用了drawChild这个方法。

  protected boolean drawChild(Canvas canvas, View child, long drawingTime) {
        return child.draw(canvas, this, drawingTime);
    }

可以看到drawChild这个方法调用了子view的draw(canvas, this, drawingTime)。

5:如果有第二步,则绘制View的fading边缘并恢复图层

 canvas.restoreToCount(saveCount);

6:绘制滚动条等修饰 onDrawForeground(canvas);

内容概要:本文档为《400_IB Specification Vol 2-Release-2.0-Final-2025-07-31.pdf》,主要描述了InfiniBand架构2.0版本的物理层规范。文档详细规定了链路初始化、配置与训练流程,包括但不限于传输序列(TS1、TS2、TS3)、链路去偏斜、波特率、前向纠错(FEC)支持、链路速度协商及扩展速度选项等。此外,还介绍了链路状态机的不同状态(如禁用、轮询、配置等),以及各状态下应遵循的规则和命令。针对不同数据速率(从SDR到XDR)的链路格式化规则也有详细说明,确保数据包格式和控制符号在多条物理通道上的一致性和正确性。文档还涵盖了链路性能监控和错误检测机制。 适用人群:适用于从事网络硬件设计、开发及维护的技术人员,尤其是那些需要深入了解InfiniBand物理层细节的专业人士。 使用场景及目标:① 设计和实现支持多种数据速率和编码方式的InfiniBand设备;② 开发链路初始化和训练算法,确保链路两端设备能够正确配置并优化通信质量;③ 实现链路性能监控和错误检测,提高系统的可靠性和稳定性。 其他说明:本文档属于InfiniBand贸易协会所有,为专有信息,仅供内部参考和技术交流使用。文档内容详尽,对于理解和实施InfiniBand接口具有重要指导意义。读者应结合相关背景资料进行学习,以确保正确理解和应用规范中的各项技术要求。
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