在游戏中,有时候会遇到不规则的按钮,比如:三国类的地图上的按钮,根据国家的的大小,划分成不同大小的不规则按钮,我们知道,素材都是规则的矩形,只不过有些圆形,不规则等图形中,在Image中处理时的数据为0而已。具体的像素问题不是很了解,好了,直接上代码。
方法一:
IrregularButton.h
#ifndef __IRREGULAR_BUTTON_H__
#define __IRREGULAR_BUTTON_H__
#include "cocos2d.h"
#include "ui/CocosGUI.h"
USING_NS_CC;
using namespace ui;
class IrregularButton : public Button
{
public:
IrregularButton();
virtual ~IrregularButton();
static IrregularButton* create(const std::string& normalImage,const std::string& selectedImage = "",const std::string& disableImage = "",Widget::TextureResType texType = Widget::TextureResType::LOCAL);
virtual bool init(const std::string& normalImage, const std::string& selectedImage = "", const std::string& disableImage = "", Widget::TextureResType texType = Widget::TextureResType::LOCAL) override;
virtual bool hitTest(const cocos2d::Vec2 &pt) override;
void loadNormalTransparentInfo(std::string normalImage); //初始化按钮
bool getIsTransparentAtPoint(cocos2d::Vec2 point); //获取点击到的像素数据
private:
int normalImageWidth_;
int normalImageHeight_;
bool* normalTransparent_;
};
#endif
IrregularButton.cpp
#include "IrregularButton.h"
IrregularButton::IrregularButton() :
Button(),
normalTransparent_(nullptr)
{}
IrregularButton::~IrregularButton()
{
delete[] normalTransparent_;
}
IrregularButton* IrregularButton::create(const std::string& normalImage, const std::string& selectedImage, const std::string& disableImage, TextureResType texType)
{
IrregularButton* btn = new IrregularButton();
if (btn && btn->init(normalImage, selectedImage, disableImage, texType)) {
btn->autorelease();
return btn;
}
CC_SAFE_DELETE(btn);
return nullptr;
}
bool IrregularButton::init(const std::string &normalImage, const std::string& selectedImage, const std::string& disableImage, TextureResType texType)
{
bool ret = true;
do {
if (!Button::init(normalImage, selectedImage, disableImage, texType)) {
ret = false;
break;
}
} while (0);
loadNormalTransparentInfo(normalImage);
return ret;
}
void IrregularButton::loadNormalTransparentInfo(std::string sName)
{
Image* normalImage = new Image();
normalImage->initWithImageFile(sName);
normalImageWidth_ = normalImage->getWidth();
normalImageHeight_ = normalImage->getHeight();
this->setContentSize(Size(normalImageWidth_, normalImageHeight_));
auto dataLen = normalImage->getDataLen();
if (normalTransparent_ != nullptr) {
delete[] normalTransparent_;
}
auto normalPixels = normalImage->getData();
normalTransparent_ = new bool[dataLen / (sizeof(unsigned char)* 4)];
for (auto i = 0; i < normalImageHeight_; i++) {
for (auto j = 0; j < normalImageWidth_; j++) {
normalTransparent_[i * normalImageWidth_ + j] = (normalPixels[(i * normalImageWidth_ + j) * 4] == 0);
}
}
delete normalImage;
}
bool IrregularButton::getIsTransparentAtPoint(cocos2d::Vec2 point)
{
point.y = _buttonNormalRenderer->getContentSize().height - point.y;
int x = (int)point.x - 1;
if (x < 0) {
x = 0;
}
else if (x >= normalImageWidth_) {
x = normalImageWidth_ - 1;
}
int y = (int)point.y - 1;
if (y < 0) {
y = 0;
}
else if (y >= normalImageHeight_) {
y = normalImageHeight_ - 1;
}
return normalTransparent_[normalImageWidth_ * y + x];
}
bool IrregularButton::hitTest(const Vec2 &pt)
{
Vec2 localLocation = _buttonNormalRenderer->convertToNodeSpace(pt);
Rect validTouchedRect;
validTouchedRect.size = _buttonNormalRenderer->getContentSize();
if (validTouchedRect.containsPoint(localLocation) && getIsTransparentAtPoint(localLocation) == false)
{
log("IN");
//NotificationCenter::getInstance()->postNotification("NotifyIrregularBtn", (Ref*)m_iBtnID);
return true;
}
return false;
}
然后在HelloWorld中直接创建就可以了
const std::string sNameN = "smile.png";
const std::string sNameP = "angry.png";
IrregularButton* alphaBtn = IrregularButton::create(sNameN, sNameP, sNameP);
alphaBtn->setPosition(ccp(400, 400));
this->addChild(alphaBtn);
alphaBtn->addTouchEventListener(CC_CALLBACK_2(HelloWorld::IrregularButtonCallBack, this));
void HelloWorld::IrregularButtonCallBack(Ref* pSender, Widget::TouchEventType touchtype)
{
switch (touchtype)
{
case Widget::TouchEventType::BEGAN:
log("IrregularButtonCallBack--------TouchBegan");
break;
case Widget::TouchEventType::MOVED:
log("IrregularButtonCallBack--------TouchMoved");
break;
case Widget::TouchEventType::ENDED:
log("IrregularButtonCallBack--------TouchEnded");
break;
}
}
这样我们就能够跟普通的按钮一样使用了,源码下载地址:
https://pan.baidu.com/s/1dEYi6tF
方法二:
第一步,新建一个cocos项目,找到cocos的源代码中的Widget,它在ui 》base 》UIWidget.h文件中,在Widget类的public中添加三个函数:
virtual bool AlphaTouchCheck(const Vec2 &point);
virtual bool getAlphaTouchEnable();
virtual void setAlphaTouchEnable(bool isAlphaTouch);
然后再添加一个布尔型变量:
bool _isAlphaTouchEnable;
在UIWidget.cpp文件中实现:
bool Widget::AlphaTouchCheck(const Vec2 &point)
{
returntrue;
}
bool Widget::getAlphaTouchEnable()
{
return_isAlphaTouchEnable;
}
void Widget::setAlphaTouchEnable(bool isAlphaTouch)
{
_isAlphaTouchEnable = isAlphaTouch;
}
第二步,找到Button的源代码,在ui 》widgets 》UIButton.h中重载函数bool AlphaTouchCheck(constVec2& point); 在UIbutton.cpp中实现:
bool Button::AlphaTouchCheck(const Vec2& point)
{
if (getAlphaTouchEnable())
{
Image* normalImage =newImage();
normalImage->initWithImageFile(_normalFileName);//_normalFileName是button默认的那张图片路径
auto data = normalImage->getData();
if (data ==NULL)
{
returntrue;
}
auto locationInNode =this->convertToNodeSpace(point);
int pa =4 * ((normalImage->getHeight() - (int)(locationInNode.y) -1) * normalImage->getWidth() + (int)(locationInNode.x)) +3;
unsignedint ap = data[pa];
if (ap <20)//这里判断透明度,小于20就判断为点击无效,课根据自己的需要修改为0等等..
{
CC_SAFE_DELETE(normalImage);
returnfalse;
}
else
{
CC_SAFE_DELETE(normalImage);
returntrue;
}
}
returntrue;
}
第三步:比较重要,在在ui 》base 》UIWidget.cpp文件中找到boolWidget::onTouchBegan(Touch *touch,Event *unusedEvent),在
_touchBeganPosition = touch->getLocation();这一句代码后面添加
if(!AlphaTouchCheck(_touchBeganPosition))
{
return false;
}
ok,完成。源代码修改到这里结束;
然后基本没什么,就是Button的正常使用,要注意一点的是,这个button的点击效果有个开关:setAlphaTouchEnable(bool );
测试在HelloWorld.cpp中添加一个Button,选一个不规则的图片作为默认按钮图,代码:
Button*s = Button::create("testbtn.png");//图片中间区域透明
s->addTouchEventListener(this,toucheventselector(HelloWorld::btnclick));
s->setPosition(Vec2(300,200));
addChild(s);
s->setAlphaTouchEnable(true);//false为关闭该功能,和普通button一样,点击中间区域按钮后执行btnclick;true为开启,点击中间区域后不进入btnclick函数;
voidHelloWorld::btnclick(Ref*r,cocos2d::ui::TouchEventType t)
{
CCLog("Log:%s" ,"click!");
}
