<canvas id='draw-in-me' width='120' height="40">
<p>Powered By HTML5 canvas</p>
</canvas>
<script>
window.onload=draw;
function draw(){
var canvas = document.getElementById('draw-in-me');
var ctx=canvas.getContext('2d');
ctx.beginPath();
ctx.moveTo(120.0,32.0);
ctx.bezierCurveTo(120.0,36.4,116.4,40.0,112.0,40.0);
ctx.lineTo(8.0,40.0);
ctx.bezierCurveTo(3.6,40.0,0.0,36.4,0.0,32.0);
ctx.lineTo(0.0,8.0);
ctx.bezierCurveTo(0.0,3.6,3.6,0.0,8.0,0.0);
ctx.lineTo(112.0,0.0);
ctx.bezierCurveTo(116.4,0.0,120.0,3.6,120.0,8.0);
ctx.lineTo(120.0,32.0);
ctx.closePath();
ctx.fill();
ctx.lineWidth = 2.0;
ctx.strokesStyle = "rgb(255,255,255)";
ctx.stroke();
}
</script>
HTML5的<canvas>元素,通过它可以动态创建和操作图形图像;
变量ctx引用的是画布的绘图空间(context).