#ifndef SKYNET_MESSAGE_QUEUE_H
#define SKYNET_MESSAGE_QUEUE_H
#include <stdlib.h>
#include <stdint.h>
struct skynet_message {
uint32_t source; //消息源的句柄
int session; //
void * data; //消息指针
size_t sz; //消息大小
};
// type is encoding in skynet_message.sz high 8bit
#define MESSAGE_TYPE_MASK (SIZE_MAX >> 8)
#define MESSAGE_TYPE_SHIFT ((sizeof(size_t)-1) * 8)
struct message_queue;
void skynet_globalmq_push(struct message_queue * queue);
struct message_queue * skynet_globalmq_pop(void);
struct message_queue * skynet_mq_create(uint32_t handle);
void skynet_mq_mark_release(struct message_queue *q);
typedef void (*message_drop)(struct skynet_message *, void *);
void skynet_mq_release(struct message_queue *q, message_drop drop_func, void *ud);
uint32_t skynet_mq_handle(struct message_queue *);
// 0 for success
int skynet_mq_pop(struct message_queue *q, struct skynet_message *message);
void skynet_mq_push(struct message_queue *q, struct skynet_message *message);
// return the length of message queue, for debug
int skynet_mq_length(struct message_queue *q);
int skynet_mq_overload(struct message_queue *q);
void skynet_mq_init();
#endif
#include "skynet.h"
#include "skynet_mq.h"
#include "skynet_handle.h"
#include "spinlock.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <stdbool.h>
#define DEFAULT_QUEUE_SIZE 64
#define MAX_GLOBAL_MQ 0x10000
// 0 means mq is not in global mq.
// 1 means mq is in global mq , or the message is dispatching.
#define MQ_IN_GLOBAL 1
#define MQ_OVERLOAD 1024
//消息结构为先进先出,从tail压入数据,从head拿出数据
// ↑
//|head|
//| |
//| |
//|tail|
// ↑
//https://blog.youkuaiyun.com/zxm342698145/article/details/80847301
//消息队列可以看做一个圆,分别有两个tail和head哨兵进行循环
//消息队列
struct message_queue {
struct spinlock lock; //消息节点锁
uint32_t handle; //句柄
int cap; //预分配大小
int head; //头部
int tail; //尾部
int release; //释放标记
int in_global; //是否在全局队列内
int overload; //过载
int overload_threshold; //过载阈值
struct skynet_message *queue; //消息
struct message_queue *next; //下一个消息队列
};
//全局队列
struct global_queue {
struct message_queue *head;
struct message_queue *tail;
struct spinlock lock; //全局队列锁
};
//消息队列
static struct global_queue *Q = NULL;
//将消息队列放入全局队列
void
skynet_globalmq_push(struct message_queue * queue) {
struct global_queue *q= Q;
SPIN_LOCK(q) //上锁
assert(queue->next == NULL);
if(q->tail) { //如果当前全局队列中已有消息队列就将尾部置为当前队列
q->tail->next = queue;
q->tail = queue;
} else {
q->head = q->tail = queue;//如果当前全局队列为空,则设定头尾节点
}
SPIN_UNLOCK(q)//解锁
}
//弹出全局队列头部节点
struct message_queue *
skynet_globalmq_pop() {
struct global_queue *q = Q;
SPIN_LOCK(q)
//获取当前头部节点
struct message_queue *mq = q->head;
if(mq) {
//将头部向下顺移一个节点
q->head = mq->next;
if(q->head == NULL) { //如果head的下一个节点为空,则将全局队列的尾部节点置为空,
assert(mq == q->tail); //当尾部节点不等于尾部节点触发断言
q->tail = NULL;
}
mq->next = NULL; //将我们待取出的节点的下个节点字段置为null,使其称为一个独立的节点
}
SPIN_UNLOCK(q)
return mq;
}
//通过传入的句柄创建一个消息节点
struct message_queue *
skynet_mq_create(uint32_t handle) {
//声请一个消息节点
struct message_queue *q = skynet_malloc(sizeof(*q));
q->handle = handle; //设置句柄
q->cap = DEFAULT_QUEUE_SIZE; //设置最大容量
q->head = 0; //头部哨兵,指当前头部的位置
q->tail = 0; //尾部哨兵,指当前尾部的位置
SPIN_INIT(q) //初始化锁
// When the queue is create (always between service create and service init) ,
// set in_global flag to avoid push it to global queue .
// If the service init success, skynet_context_new will call skynet_mq_push to push it to global queue.
q->in_global = MQ_IN_GLOBAL; //设为全局节点
q->release = 0; //释放标记
q->overload = 0; //过载
q->overload_threshold = MQ_OVERLOAD;//过载阈值
q->queue = skynet_malloc(sizeof(struct skynet_message) * q->cap); //申请一个消息内存
q->next = NULL; //暂无下个节点
return q;
}
//释放消息队列,从函数设计来看,函数的执行应在节点完全独立之后.
static void
_release(struct message_queue *q) {
assert(q->next == NULL);
SPIN_DESTROY(q)
skynet_free(q->queue);
skynet_free(q);
}
//获取当前节点的句柄
uint32_t
skynet_mq_handle(struct message_queue *q) {
return q->handle;
}
//获取当前队列剩余容量,由于队列设计为一个圆,所以当尾节点小于头节点,要加上当前整个圆的长度
int
skynet_mq_length(struct message_queue *q) {
int head, tail,cap;
SPIN_LOCK(q)
head = q->head;
tail = q->tail;
cap = q->cap;
SPIN_UNLOCK(q)
if (head <= tail) {
return tail - head;
}
return tail + cap - head;
}
//获取当前节点超载信息,并置为0
int
skynet_mq_overload(struct message_queue *q) {
if (q->overload) {
int overload = q->overload;
q->overload = 0;
return overload;
}
return 0;
}
//从一个消息队列取出一个消息,为参数返回值形式放入放入的skynet_message指针内
//返回0为取出消息成功,返回1为取出消息失败
int
skynet_mq_pop(struct message_queue *q, struct skynet_message *message) {
int ret = 1;
SPIN_LOCK(q)
if (q->head != q->tail) {//当消息队列中有消息时
*message = q->queue[q->head++]; //从头部开始取出消息放入传入的参数内
ret = 0; //取出成功
int head = q->head;
int tail = q->tail;
int cap = q->cap;
//在取出成功后,对当前消息队列进行整理
if (head >= cap) { //当取出的消息超过了预分配的最大容量,则置为0
q->head = head = 0;
}
int length = tail - head; //获取当前长度
if (length < 0) { //
length += cap;
}
while (length > q->overload_threshold) { //当前消息队列长度大于过载阈值时,对过载大小和过载阈值进行重新计算分配
q->overload = length;
q->overload_threshold *= 2;
}
} else {
// reset overload_threshold when queue is empty
q->overload_threshold = MQ_OVERLOAD;
}
//当消息队列没有消息,则设为非全局队列
if (ret) {
q->in_global = 0;
}
SPIN_UNLOCK(q)
return ret;
}
//扩大当前队列
static void
expand_queue(struct message_queue *q) {
struct skynet_message *new_queue = skynet_malloc(sizeof(struct skynet_message) * q->cap * 2);
int i;
for (i=0;i<q->cap;i++) {
new_queue[i] = q->queue[(q->head + i) % q->cap];
}
q->head = 0;
q->tail = q->cap;
q->cap *= 2;
skynet_free(q->queue);
q->queue = new_queue;
}
//向全局队列添加节点
void
skynet_mq_push(struct message_queue *q, struct skynet_message *message) {
assert(message);
SPIN_LOCK(q)
//向消息队列的尾部插入一个消息
q->queue[q->tail] = *message;
//当尾节点和预分配大小重合,等于tail回到出发点,则置为0
if (++ q->tail >= q->cap) {
q->tail = 0;
}
//当尾部位置等于头部位置,说明当前消息队列已经置满,立即进行扩容
if (q->head == q->tail) {
expand_queue(q);
}
//如果当前消息队列为非全局,则设为全局
if (q->in_global == 0) {
q->in_global = MQ_IN_GLOBAL;
skynet_globalmq_push(q);
}
SPIN_UNLOCK(q)
}
//全局队列初始化
void
skynet_mq_init() {
struct global_queue *q = skynet_malloc(sizeof(*q));
memset(q,0,sizeof(*q));
SPIN_INIT(q);
Q=q;
}
//释放消息队列
void
skynet_mq_mark_release(struct message_queue *q) {
SPIN_LOCK(q)
assert(q->release == 0);
q->release = 1;
if (q->in_global != MQ_IN_GLOBAL) {
skynet_globalmq_push(q);
}
SPIN_UNLOCK(q)
}
//对当前消息队列内的消息进行drop_func操作,执行完毕后释放当前消息队列
static void
_drop_queue(struct message_queue *q, message_drop drop_func, void *ud) {
struct skynet_message msg;
while(!skynet_mq_pop(q, &msg)) {
drop_func(&msg, ud);
}
_release(q);
}
//检测是否需要进行释放,分别进行释放操作和全局队列添加操作,地狱或天堂
void
skynet_mq_release(struct message_queue *q, message_drop drop_func, void *ud) {
SPIN_LOCK(q)
if (q->release) {
SPIN_UNLOCK(q)
_drop_queue(q, drop_func, ud);
} else {
skynet_globalmq_push(q);
SPIN_UNLOCK(q)
}
}