ConfigReader(十一)—— ReadGuideCameraTaskConfig

本文介绍了一个Unity项目中摄像机动画配置的读取方法,通过解析特定格式的XML文件来实现不同摄像机动画任务的配置。该配置包括了摄像机开始位置、结束位置、透视角度、持续时间和下一个任务的时间等关键参数。

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目录为:Assets/Scripts/ConfigReader/目录下
ReadGuideCameraTaskConfig.cs

这里是摄像机移动相关的
要读取的XML文件:
Assets/Resources/Config/Vidicon.xml

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<Vidicon xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
    <info id="11001">
        <begin>24500,8200,8000</begin>
        <end>11500,8200,8000</end>
        <aspect>23000,6100,9500</aspect>
        <time>4</time>
        <Nexttime>4</Nexttime>
        <goon>11002</goon>
    </info>
    <info id="11002">
        <begin>11500,8000,8000</begin>
        <end>3500,8200,8000</end>
        <aspect>10000,6100,9500</aspect>
        <time>4</time>
        <Nexttime>3</Nexttime>
    </info>
</Vidicon>

ReadGuideCameraTaskConfig.cs

using System;
using UnityEngine;
using System.Xml;
using System.Collections.Generic;

//摄像机移动相关
//对应的配置文件的路径:Assets/Resources/Config/Vidicon.xml
public class ReadGuideCameraTaskConfig
{
    XmlDocument xmlDoc = null;

    //构造函数
    public ReadGuideCameraTaskConfig(string xmlFilePath)
    {
        ResourceUnit xmlfileUnit = ResourcesManager.Instance.loadImmediate (xmlFilePath, ResourceType.ASSET);
        TextAsset xmlfile = xmlfileUnit.Asset as TextAsset;

        if (!xmlfile)
        {
            Debug.LogError(" error infos: 没有找到指定的xml文件:"+xmlFilePath);
        }

        xmlDoc = new XmlDocument ();
        xmlDoc.LoadXml (xmlfile.text);

        XmlNodeList infoNodeList = xmlDoc.SelectSingleNode ("Vidicon").ChildNodes ();

        for (int i = 0; i < infoNodeList.Count; i++)
        {
            if ((infoNodeList [i] as XmlElement).GetAttributeNode("id") == null)
            {
                continue;
            }

            string typeName = (infoNodeList [i] as XmlElement).GetAttributeNode ("id").InnerText;

            CameraMoveInfo info = new CameraMoveInfo ();
            info.mTaskId = Convert.ToInt32 (typeName);
            foreach(XmlElement xEle in infoNodeList[i].ChildNodes)
            {
                switch (xEle.Name)
                {
                case "begin":
                    info.mStartPos = GameMethod.ResolveToVector3AsServer (xEle.InnerText);
                    break;

                case "end":
                    info.mEndPos = GameMethod.ResolveToVector3AsServer (xEle.InnerText);
                    break;

                case "aspect":
                    info.mAspect = GameMethod.ResolveToVector3AsServer (xEle.InnerText);
                    break;

                case "time":
                    info.mDurTime = Convert.ToSingle (xEle.InnerText);
                    break;

                case "Nexttime":
                    info.mNextTime = Convert.ToSingle (xEle.InnerText);
                    break;

                case "goon":
                    info.mGoon = Convert.ToSingle (xEle.InnerText);
                    break;
                }
            }

            ConfigReader.guideCameraMoveXmlInfoDict.Add (info.mTaskId, info);
        }
    }
}

/*
要读取的xml格式:
<info id="11001">
    <begin>24500,8200,8000</begin>
    <end>11500,8200,8000</end>
    <aspect>23000,6100,9500</aspect>
    <time>4</time>
    <Nexttime>4</Nexttime>
    <goon>11002</goon>
</info>
*/
public class CameraMoveInfo
{
    public int mTaskId;
    public Vector3 mStartPos;
    public Vector3 mEndPos;
    public Vector3 mAspect;
    public float mDurTime;
    public float mNextTime;
    public int mGoon;
}
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