using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class camRederer : MonoBehaviour
{
public GameObject go1;//带有贴图所在材质的对象(plane 、面等)
public GameObject go2;//同上
Material[] m1, m2, m3, temp;
RenderTexture rt1, rt2, rt3;
void Start()
{
cam = this.GetComponent<Camera>();
m2 = new Material[go1.GetComponent<MeshRenderer>().materials.Length];
for (int j = 0; j < m2.Length; j++)
{
m2[i] = new Material(go1.GetComponent<MeshRenderer>().materials[i]);
}
m2[0].name = "fuckmat";
go2.GetComponent<MeshRenderer>().materials = m2;
rt1 = (RenderTexture)go1.GetComponent<MeshRenderer>().materials[0].mainTexture;
rt2 = new RenderTexture(256, 256, 0);
rt2.name = "fuck";
m2[0].mainTexture = rt2;
}
float time = 0f;
int i = 0;
Camera cam;
void Update()
{
if (time <= Time.time)
{
time = Time.time + 2;
if (i == 1)
{
i = 2;
cam.targetTexture = rt1;
}
else
{
i = 1;
cam.targetTexture = rt2;
}
cam.Render();
}
}
}
RedererTexture测试代码
最新推荐文章于 2022-08-15 18:02:36 发布