-
批处理内容
set engine=引擎目录
set projectpath=工程目录
set projectname=工程名字
Call %engine%\Engine\Build\BatchFiles\RunUAT.bat Localize -UEProjectRoot="" - UEProjectDirectory=%projectpath% -UEProjectName=%projectname% -LocalizationSteps=“Gather” -LocalizationProjectNames=“Game”
Call %engine%\Engine\Build\BatchFiles\RunUAT.bat Localize -UEProjectRoot="" -UEProjectDirectory=%projectpath% -UEProjectName=%projectname% -LocalizationSteps=“Export” -LocalizationProjectNames=“Game”
对导出文件做处理
Call %engine%\Engine\Build\BatchFiles\RunUAT.bat Localize -UEProjectRoot="" -UEProjectDirectory=%projectpath% -UEProjectName=%projectname% -LocalizationSteps=“Import” -LocalizationProjectNames=“Game”
Call %engine%\Engine\Build\BatchFiles\RunUAT.bat Localize -UEProjectRoot="" -UEProjectDirectory=%projectpath% -UEProjectName=%projectname% -LocalizationSteps=“Compile” -LocalizationProjectNames=“Game” -
可以通过以上批处理,简化本地化操作步骤;如配合excel,将本地化交给策划处理,通过写一些脚本和批处理,处理本地化内容
《UE4游戏开发》之 《通过命令调用本地化相关功能》
最新推荐文章于 2024-05-02 14:53:05 发布